diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-06-06 05:15:44 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-06-06 05:15:44 +0400 |
commit | ed338da8c963cfcc26315584bb694a95f2c89088 (patch) | |
tree | e21a68328e7d0d1f4d41f95fd27690172bfc0957 /source/gameengine/SceneGraph/SG_Controller.h | |
parent | 0cc077ec455e701a1d3caa1350051f7d3737763b (diff) |
- WITH_CXX_GUARDEDALLOC working again
- CMake building without python or fluidsim working again (broke in recent commit)
- remove BLI_short_filename(), it wasnt used anywhere.
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Controller.h')
-rw-r--r-- | source/gameengine/SceneGraph/SG_Controller.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/SceneGraph/SG_Controller.h b/source/gameengine/SceneGraph/SG_Controller.h index 6e44e05cb0b..b4636d5fa62 100644 --- a/source/gameengine/SceneGraph/SG_Controller.h +++ b/source/gameengine/SceneGraph/SG_Controller.h @@ -42,7 +42,7 @@ class SG_Controller public: #ifdef WITH_CXX_GUARDEDALLOC - void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "SG_Controller"); } + void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "SG_Controller"); } void operator delete( void *mem ) { MEM_freeN(mem); } #endif |