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authorMitchell Stokes <mogurijin@gmail.com>2011-05-28 11:15:27 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-05-28 11:15:27 +0400
commit07dca944766e702453730fe1a55605dab9380c6e (patch)
treec0ac8ab439ef1cd06154353f0d7fa3aa71862ecb /source/gameengine/SceneGraph/SG_IObject.h
parentbd5f78d1a0bf4e04800395952e9a26ba868cc31a (diff)
BGE Animation:
* Adding IPOs to BL_Action * Adding a "speed" option to adjust the playback speed by some factor
Diffstat (limited to 'source/gameengine/SceneGraph/SG_IObject.h')
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h
index 26e317bdcd9..e709699c08a 100644
--- a/source/gameengine/SceneGraph/SG_IObject.h
+++ b/source/gameengine/SceneGraph/SG_IObject.h
@@ -180,6 +180,16 @@ public:
SG_Controller* cont
);
+ /**
+ * Remove a pointer to a controller from this node.
+ * This does not delete the controller itself! Be careful to
+ * avoid memory leaks.
+ */
+ void
+ RemoveSGController(
+ SG_Controller* cont
+ );
+
/**
* Clear the array of pointers to controllers associated with
* this node. This does not delete the controllers themselves!