diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 18:01:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 18:03:10 +0300 |
commit | 4be752a93cf37700668c604296f37ea08248f13b (patch) | |
tree | 0f838c87eaa6bf289b76f232e6b1571a28a55cba /source/gameengine/SceneGraph/SG_IObject.h | |
parent | 5513da65b24a3ce77b1709acea841475115f3a7a (diff) |
Cleanup: trailing space in source/gameengine/
Diffstat (limited to 'source/gameengine/SceneGraph/SG_IObject.h')
-rw-r--r-- | source/gameengine/SceneGraph/SG_IObject.h | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h index 2dcf3c6492e..91f53d04c90 100644 --- a/source/gameengine/SceneGraph/SG_IObject.h +++ b/source/gameengine/SceneGraph/SG_IObject.h @@ -28,7 +28,7 @@ /** \file SG_IObject.h * \ingroup bgesg */ - + #ifndef __SG_IOBJECT_H__ #define __SG_IOBJECT_H__ @@ -63,7 +63,7 @@ inline void SG_SetActiveStage(SG_Stage stage) { gSG_Stage = stage; } - + class SG_Controller; @@ -109,13 +109,13 @@ typedef bool (*SG_RescheduleUpdateCallback)( * with replicated nodes and their children. * The second is called when a node is destroyed and again * is their for synchronization purposes - * These callbacks may both be NULL. - * The efficacy of this approach has not been proved some + * These callbacks may both be NULL. + * The efficacy of this approach has not been proved some * alternatives might be to perform all replication and destruction - * externally. + * externally. * To define a class interface rather than a simple function - * call back so that replication information can be transmitted from - * parent->child. + * call back so that replication information can be transmitted from + * parent->child. */ struct SG_Callbacks { @@ -135,7 +135,7 @@ struct SG_Callbacks SG_UpdateTransformCallback updatefunc, SG_ScheduleUpdateCallback schedulefunc, SG_RescheduleUpdateCallback reschedulefunc - ): + ): m_replicafunc(repfunc), m_destructionfunc(destructfunc), m_updatefunc(updatefunc), @@ -168,12 +168,12 @@ public: /** - * Add a pointer to a controller allocated on the heap, to - * this node. This memory for this controller becomes the + * Add a pointer to a controller allocated on the heap, to + * this node. This memory for this controller becomes the * responsibility of this class. It will be deleted when * this object is deleted. */ - + void AddSGController( SG_Controller* cont @@ -189,45 +189,45 @@ public: SG_Controller* cont ); - /** - * Clear the array of pointers to controllers associated with + /** + * Clear the array of pointers to controllers associated with * this node. This does not delete the controllers themselves! * This should be used very carefully to avoid memory * leaks. */ - + void RemoveAllControllers( - ); + ); /// Needed for replication - /** - * Return a reference to this node's controller list. + /** + * Return a reference to this node's controller list. * Whilst we don't wish to expose full control of the container * to the user we do allow them to call non_const methods * on pointers in the container. C++ topic: how to do this in - * using STL? + * using STL? */ SGControllerList& GetSGControllerList() - { - return m_SGcontrollers; + { + return m_SGcontrollers; } /** - * + * */ SG_Callbacks& GetCallBackFunctions() { return m_callbacks; } - + /** * Get the client object associated with this * node. This interface allows you to associate * arbitrary external objects with this node. They are - * passed to the callback functions when they are + * passed to the callback functions when they are * activated so you can synchronize these external objects * upon replication and destruction * This may be NULL. @@ -239,17 +239,17 @@ public: } inline void* GetSGClientObject() - { + { return m_SGclientObject; } /** - * Set the client object for this node. This is just a - * pointer to an object allocated that should exist for + * Set the client object for this node. This is just a + * pointer to an object allocated that should exist for * the duration of the lifetime of this object, or until * this function is called again. */ - + void SetSGClientObject(void* clientObject) { m_SGclientObject = clientObject; @@ -271,15 +271,15 @@ public: } - /** + /** * Set the current simulation time for this node. * The implementation of this function runs through * the nodes list of controllers and calls their SetSimulatedTime methods */ - + void SetControllerTime(double time); - - virtual + + virtual void Destruct( ) = 0; @@ -316,7 +316,7 @@ protected : delete this; } } - + void ActivateUpdateTransformCallback( ) |