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authorBenoit Bolsee <benoit.bolsee@online.be>2009-11-16 02:58:56 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2009-11-16 02:58:56 +0300
commitb45ab480e07931406785c8fc877e7cee849c8998 (patch)
tree88dbf52d49d1a3c26a5f4683517cfd3d7d7adcbf /source/gameengine/SceneGraph/SG_IObject.h
parent349fa813eaf413cd2f472e545e7ce2cb6b087b1c (diff)
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
Diffstat (limited to 'source/gameengine/SceneGraph/SG_IObject.h')
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h
index 23e6c1e9c99..523be0ef279 100644
--- a/source/gameengine/SceneGraph/SG_IObject.h
+++ b/source/gameengine/SceneGraph/SG_IObject.h
@@ -241,6 +241,22 @@ public:
m_SGclientObject = clientObject;
}
+
+ /* needed for scene switching */
+ inline const void* GetSGClientInfo() const
+ {
+ return m_SGclientInfo;
+ }
+ inline void* GetSGClientInfo()
+ {
+ return m_SGclientInfo;
+ }
+ void SetSGClientInfo(void* clientInfo)
+ {
+ m_SGclientInfo = clientInfo;
+ }
+
+
/**
* Set the current simulation time for this node.
* The implementation of this function runs through