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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-16 16:54:44 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-16 16:54:44 +0400
commitc50055204df1a73583f646bba688d5f7a76531a8 (patch)
tree07cc15029e144d08f138e7164e5f6d1edc4651d8 /source/gameengine/SceneGraph/SG_IObject.h
parent3e6b05f60719f3e04e511c9d52a8f27d7ce3a1a4 (diff)
SceneGraph support for bounding boxs
Diffstat (limited to 'source/gameengine/SceneGraph/SG_IObject.h')
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h
index 40cf80da99d..f3af9a68d85 100644
--- a/source/gameengine/SceneGraph/SG_IObject.h
+++ b/source/gameengine/SceneGraph/SG_IObject.h
@@ -31,9 +31,7 @@
*/
#ifndef __SG_IOBJECT
#define __SG_IOBJECT
-/**
-base object that can be part of the scenegraph.
-*/
+
#include <vector>
class SG_Controller;
@@ -91,6 +89,9 @@ struct SG_Callbacks
SG_DestructionNewCallback m_destructionfunc;
};
+/**
+base object that can be part of the scenegraph.
+*/
class SG_IObject
{
private :