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authorCampbell Barton <ideasman42@gmail.com>2012-03-04 08:35:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-04 08:35:12 +0400
commitf6ae27daef0e0a27e0c14ef3412161eec229c539 (patch)
tree00001b4c738d9dbba104a49de15d566dfe82b345 /source/gameengine/SceneGraph/SG_IObject.h
parent4f2976941fd7284c85e89c1de5038805e62a5c99 (diff)
style cleanup - comment spelling + translate some dutch.
Diffstat (limited to 'source/gameengine/SceneGraph/SG_IObject.h')
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h
index df14631d0d9..a1d4207e508 100644
--- a/source/gameengine/SceneGraph/SG_IObject.h
+++ b/source/gameengine/SceneGraph/SG_IObject.h
@@ -105,10 +105,10 @@ typedef bool (*SG_RescheduleUpdateCallback)(
/**
* SG_Callbacks hold 2 call backs to the outside world.
* The first is meant to be called when objects are replicated.
- * And allows the outside world to syncronise external objects
+ * And allows the outside world to synchronize external objects
* with replicated nodes and their children.
- * The second is called when a node is detroyed and again
- * is their for synconisation purposes
+ * The second is called when a node is destroyed and again
+ * is their for synchronization purposes
* These callbacks may both be NULL.
* The efficacy of this approach has not been proved some
* alternatives might be to perform all replication and destruction
@@ -226,9 +226,9 @@ public:
/**
* Get the client object associated with this
* node. This interface allows you to associate
- * arbitray external objects with this node. They are
+ * arbitrary external objects with this node. They are
* passed to the callback functions when they are
- * activated so you can syncronise these external objects
+ * activated so you can synchronize these external objects
* upon replication and destruction
* This may be NULL.
*/
@@ -246,7 +246,7 @@ public:
/**
* Set the client object for this node. This is just a
* pointer to an object allocated that should exist for
- * the duration of the lifetime of this object, or untill
+ * the duration of the lifetime of this object, or until
* this function is called again.
*/