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author | Thomas Dinges <blender@dingto.org> | 2011-02-22 22:22:27 +0300 |
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committer | Thomas Dinges <blender@dingto.org> | 2011-02-22 22:22:27 +0300 |
commit | 86e6c39f60b2b0f1a03d376015bdd6af6f8c76c7 (patch) | |
tree | 8c432abe8b7d0ba9bbf12545bf0f736e522519b3 /source/gameengine/SceneGraph/SG_Node.cpp | |
parent | ca930c32083edbbbc732d8eddd9b5997e5b0bbb0 (diff) |
Material UI, patch by Ervin Weber (lusque). Thanks!
Now we have the old UI again, as suggested by several developers on the Mailing List.
At least for simple materials. For Node Materials we keep the new Pipeline panel.
This should make both sides happy. :)
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Node.cpp')
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