diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2010-03-26 00:43:36 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2010-03-26 00:43:36 +0300 |
commit | 3ed81eeccf19daef6ca3b8f7e5035ceef621bd19 (patch) | |
tree | cd0d72fc54e9aed1dd1708f24a16d1a00485c304 /source/gameengine/SceneGraph/SG_Node.cpp | |
parent | aa3428e6abbf3ef453757b4909ad10bb52b9a418 (diff) |
BGE: [#19836] Recursive Parenting in game crashes Blender. Added parenting loop detection.
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Node.cpp')
-rw-r--r-- | source/gameengine/SceneGraph/SG_Node.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp index 2436f6ecb55..706568fc3fe 100644 --- a/source/gameengine/SceneGraph/SG_Node.cpp +++ b/source/gameengine/SceneGraph/SG_Node.cpp @@ -150,6 +150,12 @@ GetRootSGParent( return (m_SGparent ? (const SG_Node*) m_SGparent->GetRootSGParent() : (const SG_Node*) this); } +bool SG_Node::IsAncessor(const SG_Node* child) const +{ + return (!child->m_SGparent) ? false : + (child->m_SGparent == this) ? true : IsAncessor(child->m_SGparent); +} + void SG_Node:: DisconnectFromParent( |