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authorBenoit Bolsee <benoit.bolsee@online.be>2010-03-26 00:43:36 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2010-03-26 00:43:36 +0300
commit3ed81eeccf19daef6ca3b8f7e5035ceef621bd19 (patch)
treecd0d72fc54e9aed1dd1708f24a16d1a00485c304 /source/gameengine/SceneGraph/SG_Node.cpp
parentaa3428e6abbf3ef453757b4909ad10bb52b9a418 (diff)
BGE: [#19836] Recursive Parenting in game crashes Blender. Added parenting loop detection.
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Node.cpp')
-rw-r--r--source/gameengine/SceneGraph/SG_Node.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp
index 2436f6ecb55..706568fc3fe 100644
--- a/source/gameengine/SceneGraph/SG_Node.cpp
+++ b/source/gameengine/SceneGraph/SG_Node.cpp
@@ -150,6 +150,12 @@ GetRootSGParent(
return (m_SGparent ? (const SG_Node*) m_SGparent->GetRootSGParent() : (const SG_Node*) this);
}
+bool SG_Node::IsAncessor(const SG_Node* child) const
+{
+ return (!child->m_SGparent) ? false :
+ (child->m_SGparent == this) ? true : IsAncessor(child->m_SGparent);
+}
+
void
SG_Node::
DisconnectFromParent(