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authorCampbell Barton <ideasman42@gmail.com>2012-03-28 09:03:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-28 09:03:24 +0400
commit07065b27b8b37316004f40896f436d26e066f25f (patch)
tree19713fa864612e094f21a881e9816a8e1bf42b7b /source/gameengine/SceneGraph/SG_Node.cpp
parentc9f677d24d9600d9ba07f1b258c49455bc348554 (diff)
style cleanup
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Node.cpp')
-rw-r--r--source/gameengine/SceneGraph/SG_Node.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp
index 40f4e9b2b25..33af9f16d7c 100644
--- a/source/gameengine/SceneGraph/SG_Node.cpp
+++ b/source/gameengine/SceneGraph/SG_Node.cpp
@@ -78,7 +78,7 @@ SG_Node* SG_Node::GetSGReplica()
SG_Node::
ProcessSGReplica(
SG_Node** replica
-){
+) {
// Apply the replication call back function.
if (!ActivateReplicationCallback(*replica))
{
@@ -159,7 +159,7 @@ bool SG_Node::IsAncessor(const SG_Node* child) const
void
SG_Node::
DisconnectFromParent(
-){
+) {
if (m_SGparent)
{
m_SGparent->RemoveChild(this);