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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-28 09:03:24 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-28 09:03:24 +0400 |
commit | 07065b27b8b37316004f40896f436d26e066f25f (patch) | |
tree | 19713fa864612e094f21a881e9816a8e1bf42b7b /source/gameengine/SceneGraph/SG_Node.cpp | |
parent | c9f677d24d9600d9ba07f1b258c49455bc348554 (diff) |
style cleanup
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Node.cpp')
-rw-r--r-- | source/gameengine/SceneGraph/SG_Node.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp index 40f4e9b2b25..33af9f16d7c 100644 --- a/source/gameengine/SceneGraph/SG_Node.cpp +++ b/source/gameengine/SceneGraph/SG_Node.cpp @@ -78,7 +78,7 @@ SG_Node* SG_Node::GetSGReplica() SG_Node:: ProcessSGReplica( SG_Node** replica -){ +) { // Apply the replication call back function. if (!ActivateReplicationCallback(*replica)) { @@ -159,7 +159,7 @@ bool SG_Node::IsAncessor(const SG_Node* child) const void SG_Node:: DisconnectFromParent( -){ +) { if (m_SGparent) { m_SGparent->RemoveChild(this); |