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authorCampbell Barton <ideasman42@gmail.com>2012-03-02 20:05:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-02 20:05:54 +0400
commit7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch)
treeace55a086362cf5b35174d55442322a793dd32c1 /source/gameengine/SceneGraph/SG_Node.h
parentc8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff)
style cleanup
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Node.h')
-rw-r--r--source/gameengine/SceneGraph/SG_Node.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h
index 48bbe943892..41133495f2e 100644
--- a/source/gameengine/SceneGraph/SG_Node.h
+++ b/source/gameengine/SceneGraph/SG_Node.h
@@ -91,7 +91,7 @@ public:
* Get the current list of children. Do not use this interface for
* adding or removing children please use the methods of this class for
* that.
- * @return a reference to the list of children of this node.
+ * \return a reference to the list of children of this node.
*/
NodeList& GetSGChildren()
@@ -101,7 +101,7 @@ public:
/**
* Get the current list of children.
- * @return a const reference to the current list of children of this node.
+ * \return a const reference to the current list of children of this node.
*/
const NodeList& GetSGChildren() const