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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-16 16:54:44 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-16 16:54:44 +0400
commitc50055204df1a73583f646bba688d5f7a76531a8 (patch)
tree07cc15029e144d08f138e7164e5f6d1edc4651d8 /source/gameengine/SceneGraph/SG_Node.h
parent3e6b05f60719f3e04e511c9d52a8f27d7ce3a1a4 (diff)
SceneGraph support for bounding boxs
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Node.h')
-rw-r--r--source/gameengine/SceneGraph/SG_Node.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h
index 225ea513630..fe30213614f 100644
--- a/source/gameengine/SceneGraph/SG_Node.h
+++ b/source/gameengine/SceneGraph/SG_Node.h
@@ -37,9 +37,11 @@
typedef std::vector<SG_Node*> NodeList;
+/**
+ * Scenegraph node.
+ */
class SG_Node : public SG_Spatial
{
-
public:
SG_Node(
@@ -185,6 +187,8 @@ public:
void
Destruct(
);
+
+
private: