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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-16 16:54:44 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-16 16:54:44 +0400 |
commit | c50055204df1a73583f646bba688d5f7a76531a8 (patch) | |
tree | 07cc15029e144d08f138e7164e5f6d1edc4651d8 /source/gameengine/SceneGraph/SG_Node.h | |
parent | 3e6b05f60719f3e04e511c9d52a8f27d7ce3a1a4 (diff) |
SceneGraph support for bounding boxs
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Node.h')
-rw-r--r-- | source/gameengine/SceneGraph/SG_Node.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h index 225ea513630..fe30213614f 100644 --- a/source/gameengine/SceneGraph/SG_Node.h +++ b/source/gameengine/SceneGraph/SG_Node.h @@ -37,9 +37,11 @@ typedef std::vector<SG_Node*> NodeList; +/** + * Scenegraph node. + */ class SG_Node : public SG_Spatial { - public: SG_Node( @@ -185,6 +187,8 @@ public: void Destruct( ); + + private: |