diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-11-25 14:16:17 +0300 |
---|---|---|
committer | Kent Mein <mein@cs.umn.edu> | 2002-11-25 14:16:17 +0300 |
commit | b9a19f1ea702446cb176d3f621de331d5c2cc9da (patch) | |
tree | 9e2e0d1265ef8a2ad9e7719b1881d653b088cd5c /source/gameengine/SceneGraph/SG_Node.h | |
parent | 3f2f1571e5b1839c88f9facfe6834ec19f6e533a (diff) |
Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Node.h')
-rw-r--r-- | source/gameengine/SceneGraph/SG_Node.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h index e1b40c32ed3..31f796a004f 100644 --- a/source/gameengine/SceneGraph/SG_Node.h +++ b/source/gameengine/SceneGraph/SG_Node.h @@ -33,9 +33,12 @@ #define __SG_NODE_H #include "SG_Spatial.h" - #include <vector> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + typedef std::vector<SG_Node*> NodeList; class SG_Node : public SG_Spatial |