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authorCampbell Barton <ideasman42@gmail.com>2009-02-25 09:43:03 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-25 09:43:03 +0300
commitc77af311665d230ed933138cd20962d021ad5c2b (patch)
tree5c2f89032fb773a046aab0a7a6c9a17162260b99 /source/gameengine/SceneGraph/SG_Spatial.cpp
parent2eb85c01f3e0ea2ba9dd129ae70e8b370953d7b5 (diff)
Minor speedups for the BGE
* Where possible use vec.setValue(x,y,z) to assign values to a vector instead of vec= MT_Vector3(x,y,z), for MT_Point and MT_Matrix types too. * Comparing TexVerts was creating 10 MT_Vector types - instead compare as floats. * Added SG_Spatial::SetWorldFromLocalTransform() since the local transform is use for world transform in some cases. * removed some unneeded vars from UpdateChildCoordinates functions * Py API - Mouse, Ray, Radar sensors - use PyObjectFrom(vec) rather then filling the lists in each function. Use METH_NOARGS for get*() functions.
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Spatial.cpp')
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.cpp19
1 files changed, 13 insertions, 6 deletions
diff --git a/source/gameengine/SceneGraph/SG_Spatial.cpp b/source/gameengine/SceneGraph/SG_Spatial.cpp
index 5ba116e59db..99aeb3e72ee 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.cpp
+++ b/source/gameengine/SceneGraph/SG_Spatial.cpp
@@ -44,13 +44,13 @@ SG_Spatial(
):
SG_IObject(clientobj,clientinfo,callbacks),
- m_localPosition(MT_Point3(0.0,0.0,0.0)),
- m_localRotation(MT_Matrix3x3(1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,1.0)),
- m_localScaling(MT_Vector3(1.f,1.f,1.f)),
+ m_localPosition(0.0,0.0,0.0),
+ m_localRotation(1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,1.0),
+ m_localScaling(1.f,1.f,1.f),
- m_worldPosition(MT_Point3(0.0,0.0,0.0)),
- m_worldRotation(MT_Matrix3x3(1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,1.0)),
- m_worldScaling(MT_Vector3(1.f,1.f,1.f)),
+ m_worldPosition(0.0,0.0,0.0),
+ m_worldRotation(1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,1.0),
+ m_worldScaling(1.f,1.f,1.f),
m_parent_relation (NULL),
@@ -297,6 +297,13 @@ GetWorldScaling(
return m_worldScaling;
}
+void SG_Spatial::SetWorldFromLocalTransform()
+{
+ m_worldPosition= m_localPosition;
+ m_worldScaling= m_localScaling;
+ m_worldRotation= m_localRotation;
+}
+
SG_BBox& SG_Spatial::BBox()
{
return m_bbox;