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authorCampbell Barton <ideasman42@gmail.com>2012-02-23 14:41:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-23 14:41:31 +0400
commitb8e019d8396ed102323df234df8b1cc6b35712a1 (patch)
tree64f4fdb413336113b8c92198097831941c6fc171 /source/gameengine/SceneGraph/SG_Spatial.h
parent3dd449ae4fbb2eb6f9eb63e9f9de61def58abe16 (diff)
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Spatial.h')
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/SceneGraph/SG_Spatial.h b/source/gameengine/SceneGraph/SG_Spatial.h
index 3f2f66c0e1c..085c2d12267 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.h
+++ b/source/gameengine/SceneGraph/SG_Spatial.h
@@ -29,8 +29,8 @@
* \ingroup bgesg
*/
-#ifndef __SG_SPATIAL_H
-#define __SG_SPATIAL_H
+#ifndef __SG_SPATIAL_H__
+#define __SG_SPATIAL_H__
#include <MT_Vector3.h>
#include <MT_Point3.h>
@@ -293,5 +293,5 @@ public:
#endif
};
-#endif //__SG_SPATIAL_H
+#endif //__SG_SPATIAL_H__