diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/SceneGraph/SG_Spatial.h | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Spatial.h')
-rw-r--r-- | source/gameengine/SceneGraph/SG_Spatial.h | 294 |
1 files changed, 0 insertions, 294 deletions
diff --git a/source/gameengine/SceneGraph/SG_Spatial.h b/source/gameengine/SceneGraph/SG_Spatial.h deleted file mode 100644 index aa917fa70db..00000000000 --- a/source/gameengine/SceneGraph/SG_Spatial.h +++ /dev/null @@ -1,294 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file SG_Spatial.h - * \ingroup bgesg - */ - -#ifndef __SG_SPATIAL_H__ -#define __SG_SPATIAL_H__ - -#include <MT_Vector3.h> -#include <MT_Point3.h> -#include <MT_Matrix3x3.h> // or Quaternion later ? -#include "SG_IObject.h" -#include "SG_BBox.h" -#include "SG_ParentRelation.h" - - -class SG_Node; -class SG_ParentRelation; - -/** - * SG_Spatial contains spatial information (local & world position, rotation - * and scaling) for a Scene graph node. - * It also contains a link to the node's parent. - */ -class SG_Spatial : public SG_IObject -{ - -protected: - MT_Point3 m_localPosition; - MT_Matrix3x3 m_localRotation; - MT_Vector3 m_localScaling; - - MT_Point3 m_worldPosition; - MT_Matrix3x3 m_worldRotation; - MT_Vector3 m_worldScaling; - - SG_ParentRelation * m_parent_relation; - - SG_BBox m_bbox; - MT_Scalar m_radius; - bool m_modified; - bool m_ogldirty; // true if the openGL matrix for this object must be recomputed - -public: - inline void ClearModified() - { - m_modified = false; - m_ogldirty = true; - } - inline void SetModified() - { - m_modified = true; - ActivateScheduleUpdateCallback(); - } - inline void ClearDirty() - { - m_ogldirty = false; - } - /** - * Define the relationship this node has with it's parent - * node. You should pass an unshared instance of an SG_ParentRelation - * allocated on the heap to this method. Ownership of this - * instance is assumed by this class. - * You may call this function several times in the lifetime - * of a node to change the relationship dynamically. - * You must call this method before the first call to UpdateSpatialData(). - * An assertion will be fired at run-time in debug if this is not - * the case. - * The relation is activated only if no controllers of this object - * updated the coordinates of the child. - */ - - void - SetParentRelation( - SG_ParentRelation *relation - ); - - SG_ParentRelation * GetParentRelation() - { - return m_parent_relation; - } - - - - - /** - * Apply a translation relative to the current position. - * if local then the translation is assumed to be in the - * local coordinates of this object. If not then the translation - * is assumed to be in global coordinates. In this case - * you must provide a pointer to the parent of this object if it - * exists otherwise if there is no parent set it to NULL - */ - - void - RelativeTranslate( - const MT_Vector3& trans, - const SG_Spatial *parent, - bool local - ); - - void SetLocalPosition(const MT_Point3& trans) - { - m_localPosition = trans; - SetModified(); - } - - void SetWorldPosition(const MT_Point3& trans) - { - m_worldPosition = trans; - } - - - void - RelativeRotate( - const MT_Matrix3x3& rot, - bool local - ); - - void SetLocalOrientation(const MT_Matrix3x3& rot) - { - m_localRotation = rot; - SetModified(); - } - - // rot is arrange like openGL matrix - void SetLocalOrientation(const float* rot) - { - m_localRotation.setValue(rot); - SetModified(); - } - - void SetWorldOrientation(const MT_Matrix3x3& rot) - { - m_worldRotation = rot; - } - - void RelativeScale(const MT_Vector3& scale) - { - m_localScaling = m_localScaling * scale; - SetModified(); - } - - void SetLocalScale(const MT_Vector3& scale) - { - m_localScaling = scale; - SetModified(); - } - - void SetWorldScale(const MT_Vector3& scale) - { - m_worldScaling = scale; - } - - const MT_Point3& GetLocalPosition() const - { - return m_localPosition; - } - - const MT_Matrix3x3& GetLocalOrientation() const - { - return m_localRotation; - } - - const MT_Vector3& GetLocalScale() const - { - return m_localScaling; - } - - const MT_Point3& GetWorldPosition() const - { - return m_worldPosition; - } - - const MT_Matrix3x3& GetWorldOrientation() const - { - return m_worldRotation; - } - - const MT_Vector3& GetWorldScaling() const - { - return m_worldScaling; - } - - void SetWorldFromLocalTransform() - { - m_worldPosition= m_localPosition; - m_worldScaling= m_localScaling; - m_worldRotation= m_localRotation; - } - - - - MT_Transform GetWorldTransform() const; - - bool ComputeWorldTransforms(const SG_Spatial *parent, bool& parentUpdated) - { - return m_parent_relation->UpdateChildCoordinates(this,parent,parentUpdated); - } - - - /** - * Bounding box functions. - */ - SG_BBox& BBox() - { - return m_bbox; - } - - void SetBBox(SG_BBox& bbox) - { - m_bbox = bbox; - } - - - bool inside(const MT_Point3 &point) const; - void getBBox(MT_Point3 *box) const; - void getAABBox(MT_Point3 *box) const; - - MT_Scalar Radius() const { return m_radius; } - void SetRadius(MT_Scalar radius) { m_radius = radius; } - bool IsModified() { return m_modified; } - bool IsDirty() { return m_ogldirty; } - -protected: - friend class SG_Controller; - friend class KX_BoneParentRelation; - friend class KX_VertexParentRelation; - friend class KX_SlowParentRelation; - friend class KX_NormalParentRelation; - - /** - * Protected constructor this class is not - * designed for direct instantiation - */ - - SG_Spatial( - void* clientobj, - void* clientinfo, - SG_Callbacks& callbacks - ); - - SG_Spatial( - const SG_Spatial& other - ); - - - virtual ~SG_Spatial(); - - /** - * Update the world coordinates of this spatial node. This also informs - * any controllers to update this object. - */ - - bool - UpdateSpatialData( - const SG_Spatial *parent, - double time, - bool& parentUpdated - ); - - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:SG_Spatial") -#endif -}; - -#endif /* __SG_SPATIAL_H__ */ |