diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-04 08:35:12 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-04 08:35:12 +0400 |
commit | f6ae27daef0e0a27e0c14ef3412161eec229c539 (patch) | |
tree | 00001b4c738d9dbba104a49de15d566dfe82b345 /source/gameengine/SceneGraph | |
parent | 4f2976941fd7284c85e89c1de5038805e62a5c99 (diff) |
style cleanup - comment spelling + translate some dutch.
Diffstat (limited to 'source/gameengine/SceneGraph')
-rw-r--r-- | source/gameengine/SceneGraph/SG_IObject.h | 12 | ||||
-rw-r--r-- | source/gameengine/SceneGraph/SG_Tree.h | 2 |
2 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h index df14631d0d9..a1d4207e508 100644 --- a/source/gameengine/SceneGraph/SG_IObject.h +++ b/source/gameengine/SceneGraph/SG_IObject.h @@ -105,10 +105,10 @@ typedef bool (*SG_RescheduleUpdateCallback)( /** * SG_Callbacks hold 2 call backs to the outside world. * The first is meant to be called when objects are replicated. - * And allows the outside world to syncronise external objects + * And allows the outside world to synchronize external objects * with replicated nodes and their children. - * The second is called when a node is detroyed and again - * is their for synconisation purposes + * The second is called when a node is destroyed and again + * is their for synchronization purposes * These callbacks may both be NULL. * The efficacy of this approach has not been proved some * alternatives might be to perform all replication and destruction @@ -226,9 +226,9 @@ public: /** * Get the client object associated with this * node. This interface allows you to associate - * arbitray external objects with this node. They are + * arbitrary external objects with this node. They are * passed to the callback functions when they are - * activated so you can syncronise these external objects + * activated so you can synchronize these external objects * upon replication and destruction * This may be NULL. */ @@ -246,7 +246,7 @@ public: /** * Set the client object for this node. This is just a * pointer to an object allocated that should exist for - * the duration of the lifetime of this object, or untill + * the duration of the lifetime of this object, or until * this function is called again. */ diff --git a/source/gameengine/SceneGraph/SG_Tree.h b/source/gameengine/SceneGraph/SG_Tree.h index dcca1a1442f..b2cbb227f77 100644 --- a/source/gameengine/SceneGraph/SG_Tree.h +++ b/source/gameengine/SceneGraph/SG_Tree.h @@ -126,7 +126,7 @@ public: * SG_TreeFactory generates an SG_Tree from a list of SG_Nodes. * It joins pairs of SG_Nodes to minimise the size of the resultant * bounding box. - * cf building an optimised Huffman tree. + * cf building an optimized Huffman tree. * \warning O(n^3)!!! */ class SG_TreeFactory |