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author | Erwin Coumans <blender@erwincoumans.com> | 2006-05-23 01:03:43 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-05-23 01:03:43 +0400 |
commit | ab71e2a9b55e0982d1134792d10af55464c7ac9e (patch) | |
tree | 4a53791a67d3234360107a33c5365d4de4844bb7 /source/gameengine/SceneGraph | |
parent | 677cf7f1333c634a52227a15d6dcb3351b39febc (diff) |
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
Diffstat (limited to 'source/gameengine/SceneGraph')
-rw-r--r-- | source/gameengine/SceneGraph/SG_Node.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp index c2a662c1fa2..aaacd43646b 100644 --- a/source/gameengine/SceneGraph/SG_Node.cpp +++ b/source/gameengine/SceneGraph/SG_Node.cpp @@ -186,6 +186,9 @@ void SG_Node::RemoveChild(SG_Node* child) void SG_Node::UpdateWorldData(double time) { + //if (!GetSGParent()) + // return; + if (UpdateSpatialData(GetSGParent(),time)) ActivateUpdateTransformCallback(); |