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authorMichel Selten <michel@mselten.demon.nl>2004-01-20 23:28:39 +0300
committerMichel Selten <michel@mselten.demon.nl>2004-01-20 23:28:39 +0300
commit2883110a549122ffaf5502626c480c12bb2312b6 (patch)
tree4e7327b4d89621513146921c72d5afaa11f52a87 /source/gameengine/SceneGraph
parent1942e4897ebe84a09757f998773016f18289b141 (diff)
SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include
Diffstat (limited to 'source/gameengine/SceneGraph')
-rwxr-xr-xsource/gameengine/SceneGraph/SConscript20
1 files changed, 20 insertions, 0 deletions
diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript
new file mode 100755
index 00000000000..6f51bef7989
--- /dev/null
+++ b/source/gameengine/SceneGraph/SConscript
@@ -0,0 +1,20 @@
+sg_scenegraph_env = Environment()
+
+# Import the C flags set in the SConstruct file
+Import ('cflags')
+Import ('cxxflags')
+Import ('defines')
+sg_scenegraph_env.Append (CCFLAGS = cflags)
+sg_scenegraph_env.Append (CXXFLAGS = cxxflags)
+sg_scenegraph_env.Append (CPPDEFINES = defines)
+
+source_files = ['SG_Controller.cpp',
+ 'SG_IObject.cpp',
+ 'SG_Node.cpp',
+ 'SG_Spatial.cpp']
+
+sg_scenegraph_env.Append (CPPPATH=['.',
+ '#intern/moto/include'
+ ])
+
+sg_scenegraph_env.Library (target='#/lib/SG_SceneGraph', source=source_files)