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authorKent Mein <mein@cs.umn.edu>2002-11-25 14:16:17 +0300
committerKent Mein <mein@cs.umn.edu>2002-11-25 14:16:17 +0300
commitb9a19f1ea702446cb176d3f621de331d5c2cc9da (patch)
tree9e2e0d1265ef8a2ad9e7719b1881d653b088cd5c /source/gameengine/SceneGraph
parent3f2f1571e5b1839c88f9facfe6834ec19f6e533a (diff)
Did all of the .h's in source
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/SceneGraph')
-rw-r--r--source/gameengine/SceneGraph/SG_Controller.h6
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.h3
-rw-r--r--source/gameengine/SceneGraph/SG_Node.h5
-rw-r--r--source/gameengine/SceneGraph/SG_ParentRelation.h4
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.h5
5 files changed, 20 insertions, 3 deletions
diff --git a/source/gameengine/SceneGraph/SG_Controller.h b/source/gameengine/SceneGraph/SG_Controller.h
index 99cc62344f2..d0075681c1a 100644
--- a/source/gameengine/SceneGraph/SG_Controller.h
+++ b/source/gameengine/SceneGraph/SG_Controller.h
@@ -35,8 +35,12 @@
#ifndef __SG_CONTROLLER_H
#define __SG_CONTROLLER_H
-
#include "SG_IObject.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
class SG_Controller
{
public:
diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h
index ac2fe9ed9f6..6d610d6dca6 100644
--- a/source/gameengine/SceneGraph/SG_IObject.h
+++ b/source/gameengine/SceneGraph/SG_IObject.h
@@ -36,6 +36,9 @@ base object that can be part of the scenegraph.
*/
#include <vector>
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
class SG_Controller;
class SG_IObject;
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h
index e1b40c32ed3..31f796a004f 100644
--- a/source/gameengine/SceneGraph/SG_Node.h
+++ b/source/gameengine/SceneGraph/SG_Node.h
@@ -33,9 +33,12 @@
#define __SG_NODE_H
#include "SG_Spatial.h"
-
#include <vector>
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
typedef std::vector<SG_Node*> NodeList;
class SG_Node : public SG_Spatial
diff --git a/source/gameengine/SceneGraph/SG_ParentRelation.h b/source/gameengine/SceneGraph/SG_ParentRelation.h
index b26c4758480..ba2119c948d 100644
--- a/source/gameengine/SceneGraph/SG_ParentRelation.h
+++ b/source/gameengine/SceneGraph/SG_ParentRelation.h
@@ -53,6 +53,10 @@
#ifndef __SG_ParentRelation_h
#define __SG_ParentRelation_h
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
class SG_Spatial;
class SG_ParentRelation {
diff --git a/source/gameengine/SceneGraph/SG_Spatial.h b/source/gameengine/SceneGraph/SG_Spatial.h
index a3302fd8b41..2b9fda40c91 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.h
+++ b/source/gameengine/SceneGraph/SG_Spatial.h
@@ -36,9 +36,12 @@
#include <MT_Vector3.h>
#include <MT_Point3.h>
#include <MT_Matrix3x3.h> // or Quaternion later ?
-
#include "SG_IObject.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
class SG_Node;
class SG_ParentRelation;