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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-16 16:54:44 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-16 16:54:44 +0400
commitc50055204df1a73583f646bba688d5f7a76531a8 (patch)
tree07cc15029e144d08f138e7164e5f6d1edc4651d8 /source/gameengine/SceneGraph
parent3e6b05f60719f3e04e511c9d52a8f27d7ce3a1a4 (diff)
SceneGraph support for bounding boxs
Diffstat (limited to 'source/gameengine/SceneGraph')
-rwxr-xr-xsource/gameengine/SceneGraph/SConscript8
-rw-r--r--source/gameengine/SceneGraph/SG_BBox.cpp179
-rw-r--r--source/gameengine/SceneGraph/SG_BBox.h130
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.h7
-rw-r--r--source/gameengine/SceneGraph/SG_Node.cpp2
-rw-r--r--source/gameengine/SceneGraph/SG_Node.h6
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.cpp37
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.h19
-rw-r--r--source/gameengine/SceneGraph/SG_Tree.cpp296
-rw-r--r--source/gameengine/SceneGraph/SG_Tree.h128
10 files changed, 801 insertions, 11 deletions
diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript
index 3782d60d828..2905684d50e 100755
--- a/source/gameengine/SceneGraph/SConscript
+++ b/source/gameengine/SceneGraph/SConscript
@@ -1,12 +1,16 @@
+#!/usr/bin/python
+
Import ('user_options_dict')
Import ('library_env')
sg_scenegraph_env = library_env.Copy ()
-source_files = ['SG_Controller.cpp',
+source_files = ['SG_BBox.cpp',
+ 'SG_Controller.cpp',
'SG_IObject.cpp',
'SG_Node.cpp',
- 'SG_Spatial.cpp']
+ 'SG_Spatial.cpp',
+ 'SG_Tree.cpp']
sg_scenegraph_env.Append (CPPPATH=['.',
'#intern/moto/include'
diff --git a/source/gameengine/SceneGraph/SG_BBox.cpp b/source/gameengine/SceneGraph/SG_BBox.cpp
new file mode 100644
index 00000000000..1430313afaf
--- /dev/null
+++ b/source/gameengine/SceneGraph/SG_BBox.cpp
@@ -0,0 +1,179 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Bounding Box
+ */
+
+#include <math.h>
+
+ #include "SG_BBox.h"
+ #include "SG_Node.h"
+
+SG_BBox::SG_BBox() :
+ m_min(MT_Point3(0., 0., 0.)),
+ m_max(MT_Point3(0., 0., 0.))
+{
+}
+
+SG_BBox::SG_BBox(const MT_Point3 &min, const MT_Point3 &max) :
+ m_min(min),
+ m_max(max)
+{
+}
+
+SG_BBox::SG_BBox(const SG_BBox &other, const MT_Transform &world) :
+ m_min(world(other.m_min)),
+ m_max(world(other.m_max))
+{
+}
+
+SG_BBox::SG_BBox(const SG_BBox &other) :
+ m_min(other.m_min),
+ m_max(other.m_max)
+{
+}
+
+SG_BBox::~ SG_BBox()
+{
+}
+
+SG_BBox& SG_BBox::operator +=(MT_Point3 &point)
+{
+ if (point[0] < m_min[0])
+ m_min[0] = point[0];
+ else if (point[0] > m_max[0])
+ m_max[0] = point[0];
+
+ if (point[1] < m_min[1])
+ m_min[1] = point[1];
+ else if (point[1] > m_max[1])
+ m_max[1] = point[1];
+
+ if (point[2] < m_min[2])
+ m_min[2] = point[2];
+ else if (point[2] > m_max[2])
+ m_max[2] = point[2];
+
+ return *this;
+}
+
+SG_BBox& SG_BBox::operator += (SG_BBox &bbox)
+{
+ *this += bbox.m_min;
+ *this += bbox.m_max;
+
+ return *this;
+}
+
+SG_BBox SG_BBox::operator +(SG_BBox &bbox2) const
+{
+ SG_BBox ret = *this;
+ ret += bbox2;
+ return ret;
+}
+
+MT_Scalar SG_BBox::volume() const
+{
+ MT_Vector3 size = m_max - m_min;
+ return size[0]*size[1]*size[2];
+}
+#if 0
+void SG_BBox::translate(const MT_Vector3& dx)
+{
+ m_min += dx;
+ m_max += dx;
+}
+
+void SG_BBox::scale(const MT_Vector3& size, const MT_Point3& point)
+{
+ MT_Vector3 centre = (m_max - m_min)/2. + point;
+ m_max = (m_max - centre)*size;
+ m_min = (m_min - centre)*size;
+}
+#endif
+
+SG_BBox SG_BBox::transform(const MT_Transform &world) const
+{
+ return SG_BBox(world(m_min), world(m_max));
+}
+
+bool SG_BBox::inside(const MT_Point3 &point) const
+{
+ return point[0] >= m_min[0] && point[0] <= m_max[0] &&
+ point[1] >= m_min[1] && point[1] <= m_max[1] &&
+ point[2] >= m_min[2] && point[2] <= m_max[2];
+}
+
+bool SG_BBox::inside(const SG_BBox& other) const
+{
+ return inside(other.m_min) && inside(other.m_max);
+}
+
+bool SG_BBox::intersects(const SG_BBox& other) const
+{
+ return inside(other.m_min) != inside(other.m_max);
+}
+
+bool SG_BBox::outside(const SG_BBox& other) const
+{
+ return !inside(other.m_min) && !inside(other.m_max);
+}
+
+SG_BBox::intersect SG_BBox::test(const SG_BBox& other) const
+{
+ bool point1(inside(other.m_min)), point2(inside(other.m_max));
+
+ return point1?(point2?INSIDE:INTERSECT):(point2?INTERSECT:OUTSIDE);
+}
+
+void SG_BBox::get(MT_Point3 *box, const MT_Transform &world) const
+{
+ *box++ = world(m_min);
+ *box++ = world(MT_Point3(m_min[0], m_min[1], m_max[2]));
+ *box++ = world(MT_Point3(m_min[0], m_max[1], m_min[2]));
+ *box++ = world(MT_Point3(m_min[0], m_max[1], m_max[2]));
+ *box++ = world(MT_Point3(m_max[0], m_min[1], m_min[2]));
+ *box++ = world(MT_Point3(m_max[0], m_min[1], m_max[2]));
+ *box++ = world(MT_Point3(m_max[0], m_max[1], m_min[2]));
+ *box++ = world(m_max);
+}
+
+void SG_BBox::getaa(MT_Point3 *box, const MT_Transform &world) const
+{
+ const MT_Point3 min(world(m_min)), max(world(m_max));
+ *box++ = min;
+ *box++ = MT_Point3(min[0], min[1], max[2]);
+ *box++ = MT_Point3(min[0], max[1], min[2]);
+ *box++ = MT_Point3(min[0], max[1], max[2]);
+ *box++ = MT_Point3(max[0], min[1], min[2]);
+ *box++ = MT_Point3(max[0], min[1], max[2]);
+ *box++ = MT_Point3(max[0], max[1], min[2]);
+ *box++ = max;
+}
diff --git a/source/gameengine/SceneGraph/SG_BBox.h b/source/gameengine/SceneGraph/SG_BBox.h
new file mode 100644
index 00000000000..6e3d208ea54
--- /dev/null
+++ b/source/gameengine/SceneGraph/SG_BBox.h
@@ -0,0 +1,130 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Bounding Box
+ */
+
+#ifndef __SG_BBOX_H__
+#define __SG_BBOX_H__
+
+#include "MT_Scalar.h"
+#include "MT_Point3.h"
+#include "MT_Vector3.h"
+#include "MT_Transform.h"
+
+#include <vector>
+
+class SG_Node;
+
+/**
+ * Bounding box class.
+ * Holds the minimum and maximum axis aligned points of a node's bounding box,
+ * in world coordinates.
+ */
+class SG_BBox
+{
+ MT_Point3 m_min;
+ MT_Point3 m_max;
+public:
+ typedef enum { INSIDE, INTERSECT, OUTSIDE } intersect;
+ SG_BBox();
+ SG_BBox(const MT_Point3 &min, const MT_Point3 &max);
+ SG_BBox(const SG_BBox &other, const MT_Transform &world);
+ SG_BBox(const SG_BBox &other);
+ ~SG_BBox();
+
+ /**
+ * Enlarges the bounding box to contain the specified point.
+ */
+ SG_BBox& operator +=(MT_Point3 &point);
+ /**
+ * Enlarges the bounding box to contain the specified bound box.
+ */
+ SG_BBox& operator +=(SG_BBox &bbox);
+
+ SG_BBox operator + (SG_BBox &bbox2) const;
+#if 0
+ /**
+ * Translates the bounding box.
+ */
+ void translate(const MT_Vector3 &dx);
+ /**
+ * Scales the bounding box about the optional point.
+ */
+ void scale(const MT_Vector3 &size, const MT_Point3 &point = MT_Point3(0., 0., 0.));
+#endif
+ SG_BBox transform(const MT_Transform &world) const;
+ /**
+ * Computes the volume of the bounding box.
+ */
+ MT_Scalar volume() const;
+
+ /**
+ * Test if the given point is inside this bounding box.
+ */
+ bool inside(const MT_Point3 &point) const;
+
+ /**
+ * Test if the given bounding box is inside this bounding box.
+ */
+ bool inside(const SG_BBox &other) const;
+
+ /**
+ * Test if the given bounding box is outside this bounding box.
+ */
+ bool outside(const SG_BBox &other) const;
+
+ /**
+ * Test if the given bounding box intersects this bounding box.
+ */
+ bool intersects(const SG_BBox &other) const;
+
+ /**
+ * Test the given bounding box with this bounding box.
+ */
+ intersect test(const SG_BBox &other) const;
+
+ /**
+ * Get the eight points that define this bounding box.
+ *
+ * @param world a world transform to apply to the produced points bounding box.
+ */
+ void get(MT_Point3 *box, const MT_Transform &world) const;
+ /**
+ * Get the eight points that define this axis aligned bounding box.
+ * This differs from SG_BBox::get() in that the produced box will be world axis aligned.
+ * The maximum & minimum local points will be transformed *before* splitting to 8 points.
+ * @param world a world transform to be applied.
+ */
+ void getaa(MT_Point3 *box, const MT_Transform &world) const;
+
+};
+
+#endif /* __SG_BBOX_H__ */
diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h
index 40cf80da99d..f3af9a68d85 100644
--- a/source/gameengine/SceneGraph/SG_IObject.h
+++ b/source/gameengine/SceneGraph/SG_IObject.h
@@ -31,9 +31,7 @@
*/
#ifndef __SG_IOBJECT
#define __SG_IOBJECT
-/**
-base object that can be part of the scenegraph.
-*/
+
#include <vector>
class SG_Controller;
@@ -91,6 +89,9 @@ struct SG_Callbacks
SG_DestructionNewCallback m_destructionfunc;
};
+/**
+base object that can be part of the scenegraph.
+*/
class SG_IObject
{
private :
diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp
index 821bc86af16..b083d79bb70 100644
--- a/source/gameengine/SceneGraph/SG_Node.cpp
+++ b/source/gameengine/SceneGraph/SG_Node.cpp
@@ -231,3 +231,5 @@ void SG_Node::SetSimulatedTime(double time,bool recurse)
}
}
+
+
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h
index 225ea513630..fe30213614f 100644
--- a/source/gameengine/SceneGraph/SG_Node.h
+++ b/source/gameengine/SceneGraph/SG_Node.h
@@ -37,9 +37,11 @@
typedef std::vector<SG_Node*> NodeList;
+/**
+ * Scenegraph node.
+ */
class SG_Node : public SG_Spatial
{
-
public:
SG_Node(
@@ -185,6 +187,8 @@ public:
void
Destruct(
);
+
+
private:
diff --git a/source/gameengine/SceneGraph/SG_Spatial.cpp b/source/gameengine/SceneGraph/SG_Spatial.cpp
index 77e805c0758..633e89b3e6a 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.cpp
+++ b/source/gameengine/SceneGraph/SG_Spatial.cpp
@@ -50,12 +50,12 @@ SG_Spatial(
m_localPosition(MT_Point3(0,0,0)),
m_localRotation(1,0,0,0,1,0,0,0,1),
m_localScaling(MT_Vector3(1.f,1.f,1.f)),
- m_parent_relation (NULL),
m_worldPosition(MT_Point3(0,0,0)),
m_worldRotation(0,0,0,0,0,0,0,0,0),
- m_worldScaling(MT_Vector3(1.f,1.f,1.f))
+ m_worldScaling(MT_Vector3(1.f,1.f,1.f)),
+ m_parent_relation (NULL)
{
}
@@ -67,10 +67,14 @@ SG_Spatial(
m_localPosition(other.m_localPosition),
m_localRotation(other.m_localRotation),
m_localScaling(other.m_localScaling),
- m_parent_relation(NULL),
+
m_worldPosition(other.m_worldPosition),
m_worldRotation(other.m_worldRotation),
- m_worldScaling(other.m_worldScaling)
+ m_worldScaling(other.m_worldScaling),
+
+ m_parent_relation(NULL),
+
+ m_bbox(other.m_bbox)
{
// duplicate the parent relation for this object
m_parent_relation = other.m_parent_relation->NewCopy();
@@ -285,3 +289,28 @@ GetWorldScaling(
return m_worldScaling;
}
+SG_BBox& SG_Spatial::BBox()
+{
+ return m_bbox;
+}
+
+void SG_Spatial::SetBBox(SG_BBox& bbox)
+{
+ m_bbox = bbox;
+}
+
+bool SG_Spatial::inside(const MT_Point3 &point) const
+{
+ return m_bbox.transform(MT_Transform(m_worldPosition, m_worldRotation.scaled(m_worldScaling[0], m_worldScaling[1], m_worldScaling[2]))).inside(point);
+}
+
+void SG_Spatial::getBBox(MT_Point3 *box) const
+{
+ m_bbox.get(box, MT_Transform(m_worldPosition, m_worldRotation.scaled(m_worldScaling[0], m_worldScaling[1], m_worldScaling[2])));
+}
+
+void SG_Spatial::getAABBox(MT_Point3 *box) const
+{
+ m_bbox.getaa(box, MT_Transform(m_worldPosition, m_worldRotation.scaled(m_worldScaling[0], m_worldScaling[1], m_worldScaling[2])));
+}
+
diff --git a/source/gameengine/SceneGraph/SG_Spatial.h b/source/gameengine/SceneGraph/SG_Spatial.h
index 9536a4ff940..e029ce51919 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.h
+++ b/source/gameengine/SceneGraph/SG_Spatial.h
@@ -37,10 +37,17 @@
#include <MT_Point3.h>
#include <MT_Matrix3x3.h> // or Quaternion later ?
#include "SG_IObject.h"
+#include "SG_BBox.h"
+
class SG_Node;
class SG_ParentRelation;
+/**
+ * SG_Spatial contains spatial information (local & world position, rotation
+ * and scaling) for a Scene graph node.
+ * It also contains a link to the node's parent.
+ */
class SG_Spatial : public SG_IObject
{
@@ -54,6 +61,8 @@ protected:
MT_Vector3 m_worldScaling;
SG_ParentRelation * m_parent_relation;
+
+ SG_BBox m_bbox;
public:
@@ -167,7 +176,15 @@ public:
void ComputeWorldTransforms( const SG_Spatial *parent);
-
+ /**
+ * Bounding box functions.
+ */
+ SG_BBox& BBox();
+ void SetBBox(SG_BBox & bbox);
+ bool inside(const MT_Point3 &point) const;
+ void getBBox(MT_Point3 *box) const;
+ void getAABBox(MT_Point3 *box) const;
+
protected:
friend class SG_Controller;
diff --git a/source/gameengine/SceneGraph/SG_Tree.cpp b/source/gameengine/SceneGraph/SG_Tree.cpp
new file mode 100644
index 00000000000..8e4c96c1536
--- /dev/null
+++ b/source/gameengine/SceneGraph/SG_Tree.cpp
@@ -0,0 +1,296 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Bounding Box
+ */
+
+#include <math.h>
+
+#include "SG_BBox.h"
+#include "SG_Tree.h"
+#include "SG_Node.h"
+
+SG_Tree::SG_Tree()
+{
+}
+
+SG_Tree::SG_Tree(SG_Tree* left, SG_Tree* right) :
+ m_left(left),
+ m_right(right),
+ m_client_object(NULL)
+{
+ m_bbox = m_left->m_bbox + m_right->m_bbox;
+ m_left->m_parent = this;
+ m_right->m_parent = this;
+}
+
+SG_Tree::SG_Tree(SG_Node* client) :
+ m_left(NULL),
+ m_right(NULL),
+ m_client_object(client)
+{
+ const MT_Vector3 &scale = client->GetWorldScaling();
+ m_bbox = SG_BBox(client->BBox(),
+ MT_Transform(client->GetWorldPosition(),
+ client->GetWorldOrientation().scaled(scale[0], scale[1], scale[2])));
+}
+
+SG_Tree::~SG_Tree()
+{
+}
+
+MT_Scalar SG_Tree::volume() const
+{
+ return m_bbox.volume();
+}
+
+void SG_Tree::dump() const
+{
+ if (m_left)
+ m_left->dump();
+ if (m_client_object)
+ std::cout << m_client_object << std::endl;
+ else
+ std::cout << this << " ";
+ if (m_right)
+ m_right->dump();
+}
+
+SG_Tree* SG_Tree::Left() const
+{
+ return m_left;
+}
+
+SG_Tree* SG_Tree::Right() const
+{
+ return m_right;
+}
+
+SG_Node* SG_Tree::Client() const
+{
+ return m_client_object;
+}
+
+SG_Tree* SG_Tree::Find(SG_Node *node)
+{
+ if (m_client_object == node)
+ return this;
+
+ SG_Tree *left(m_left), *right(m_right);
+
+ if (left && right)
+ {
+ if (right->m_bbox.intersects(node->BBox()))
+ std::swap(left, right);
+ }
+
+ if (left)
+ {
+ SG_Tree* ret = left->Find(node);
+ if (ret) return ret;
+ }
+
+ if (right)
+ {
+ SG_Tree* ret = right->Find(node);
+ if (ret) return ret;
+ }
+
+ return NULL;
+}
+
+void SG_Tree::get(MT_Point3 *box) const
+{
+ if (m_client_object)
+ {
+ m_client_object->getAABBox(box);
+ }
+ else
+ {
+ MT_Transform identity;
+ identity.setIdentity();
+ m_bbox.getaa(box, identity);
+ }
+}
+
+bool SG_Tree::inside(const MT_Point3 &point) const
+{
+ if (m_client_object)
+ return m_client_object->inside(point);
+
+ return m_bbox.inside(point);
+}
+
+const SG_BBox& SG_Tree::BBox() const
+{
+ return m_bbox;
+}
+
+SG_TreeFactory::SG_TreeFactory()
+{
+}
+
+SG_TreeFactory::~SG_TreeFactory()
+{
+}
+
+void SG_TreeFactory::Add(SG_Node* client)
+{
+ if (client)
+ m_objects.push_back(new SG_Tree(client));
+}
+
+/**
+ * A Half array is a square 2d array where cell(x, y) is undefined
+ * if x < y.
+ */
+template<typename T>
+class HalfArray
+{
+ std::vector<std::vector<T> > m_array;
+public:
+ HalfArray() {}
+ ~HalfArray() {}
+
+ void resize(unsigned int size)
+ {
+ m_array.resize(size);
+ for( unsigned int i = 0; i < size; i++)
+ {
+ m_array[i].resize(size - i);
+ }
+ }
+
+ T& operator() (unsigned int x, unsigned int y)
+ {
+ assert(x >= y);
+ return m_array[y][x - y];
+ }
+
+ void erase_column (unsigned int x)
+ {
+ for (unsigned int y = 0; y <= x; y++)
+ m_array[y].erase(m_array[y].begin() + x - y);
+ }
+
+ void delete_column (unsigned int x)
+ {
+ for (unsigned int y = 0; y < x; y++)
+ {
+ delete m_array[y][x - y];
+ m_array[y].erase(m_array[y].begin() + x - y);
+ }
+ }
+
+ void erase_row (unsigned int y)
+ {
+ m_array.erase(m_array.begin() + y);
+ }
+};
+
+SG_Tree* SG_TreeFactory::MakeTree()
+{
+ unsigned int num_objects = m_objects.size();
+
+ if (num_objects < 1)
+ return NULL;
+ if (num_objects < 2)
+ return m_objects[0];
+
+ HalfArray<SG_Tree*> sizes;
+ sizes.resize(num_objects);
+
+ for( unsigned int y = 0; y < num_objects; y++)
+ {
+ sizes(y, y) = m_objects[y];
+ for( unsigned int x = y+1; x < num_objects; x++)
+ {
+ sizes(x, y) = new SG_Tree(m_objects[x], m_objects[y]);
+
+ }
+ }
+ while (num_objects > 2)
+ {
+ /* Find the pair of bboxes that produce the smallest combined bbox. */
+ unsigned int minx, miny;
+ MT_Scalar min_volume = FLT_MAX;
+ SG_Tree *min;
+ //char temp[16];
+ for( unsigned int y = 0; y < num_objects; y++)
+ {
+ /*std::cout << sizes(y, y) << " ";
+ for( unsigned int x = 0; x < y; x++)
+ std::cout << " "; */
+
+ for( unsigned int x = y+1; x < num_objects; x++)
+ {
+ //sprintf(temp, "%7.1f", sizes(x, y)->volume());
+ //std::cout << sizes(x, y) << "(" << temp << ") ";
+ if (sizes(x, y)->volume() < min_volume)
+ {
+ min = sizes(x, y);
+ minx = x;
+ miny = y;
+ min_volume = sizes(x, y)->volume();
+ }
+ }
+ //std::cout << std::endl;
+ }
+
+ //std::cout << "minx, miny, minv = " << minx << ", " << miny << ", " << min_volume << std::endl;
+
+ /* Remove other bboxes that contain the two bboxes */
+ sizes.delete_column(miny);
+
+ for( unsigned int x = miny + 1; x < num_objects; x++)
+ {
+ if (x == minx)
+ continue;
+ delete sizes(x, miny);
+ }
+ sizes.erase_row(miny);
+
+ num_objects--;
+ minx--;
+ sizes(minx, minx) = min;
+ for( unsigned int x = minx + 1; x < num_objects; x++)
+ {
+ delete sizes(x, minx);
+ sizes(x, minx) = new SG_Tree(min, sizes(x, x));
+ }
+ for( unsigned int y = 0; y < minx; y++)
+ {
+ delete sizes(minx, y);
+ sizes(minx, y) = new SG_Tree(sizes(y, y), min);
+ }
+ }
+ return sizes(1, 0);
+}
+
diff --git a/source/gameengine/SceneGraph/SG_Tree.h b/source/gameengine/SceneGraph/SG_Tree.h
new file mode 100644
index 00000000000..78c8411de8d
--- /dev/null
+++ b/source/gameengine/SceneGraph/SG_Tree.h
@@ -0,0 +1,128 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Bounding Box
+ */
+
+#ifndef __SG_TREE_H__
+#define __SG_TREE_H__
+
+#include "MT_Point3.h"
+#include "SG_BBox.h"
+
+#include <vector>
+
+class SG_Node;
+
+
+/**
+ * SG_Tree.
+ * Holds a binary tree of SG_Nodes.
+ */
+class SG_Tree
+{
+ SG_Tree* m_left;
+ SG_Tree* m_right;
+ SG_Tree* m_parent;
+ SG_BBox m_bbox;
+ SG_Node* m_client_object;
+public:
+ SG_Tree();
+ SG_Tree(SG_Tree* left, SG_Tree* right);
+
+ SG_Tree(SG_Node* client);
+ ~SG_Tree();
+
+ /**
+ * Computes the volume of the bounding box.
+ */
+ MT_Scalar volume() const;
+
+ /**
+ * Prints the tree (for debugging.)
+ */
+ void dump() const;
+
+ /**
+ * Returns the left node.
+ */
+ SG_Tree *Left() const;
+ SG_Tree *Right() const;
+ SG_Node *Client() const;
+
+ SG_Tree* Find(SG_Node *node);
+ /**
+ * Gets the eight corners of this treenode's bounding box,
+ * in world coordinates.
+ * @param box: an array of 8 MT_Point3
+ * @example MT_Point3 box[8];
+ * treenode->get(box);
+ */
+ void get(MT_Point3 *box) const;
+ /**
+ * Get the tree node's bounding box.
+ */
+ const SG_BBox& BBox() const;
+
+ /**
+ * Test if the given bounding box is inside this bounding box.
+ */
+ bool inside(const MT_Point3 &point) const;
+
+};
+
+
+/**
+ * SG_TreeFactory generates an SG_Tree from a list of SG_Nodes.
+ * It joins pairs of SG_Nodes to minimise the size of the resultant
+ * bounding box.
+ * cf building an optimised Huffman tree.
+ * @warning O(n^3)!!!
+ */
+class SG_TreeFactory
+{
+ std::vector<SG_Tree*> m_objects;
+public:
+ SG_TreeFactory();
+ ~SG_TreeFactory();
+
+ /**
+ * Add a node to be added to the tree.
+ */
+ void Add(SG_Node* client);
+
+ /**
+ * Build the tree from the set of nodes added by
+ * the Add method.
+ */
+ SG_Tree* MakeTree();
+};
+
+#endif /* __SG_BBOX_H__ */