diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-12-27 16:11:01 +0300 |
---|---|---|
committer | Kent Mein <mein@cs.umn.edu> | 2002-12-27 16:11:01 +0300 |
commit | f1c4f705a19cc9ae306431be7a970712a40a2d9a (patch) | |
tree | a0dac6b28132e480266a7d7c2d5f2c75613ca1a1 /source/gameengine/SceneGraph | |
parent | f78de74b202cefa087e9d6d1ac62a6d4f0bcf6eb (diff) |
Removed the config.h thing from the .h's in the source dir.
So we should be all set now :)
Kent
--
mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/SceneGraph')
-rw-r--r-- | source/gameengine/SceneGraph/SG_Controller.h | 4 | ||||
-rw-r--r-- | source/gameengine/SceneGraph/SG_IObject.h | 4 | ||||
-rw-r--r-- | source/gameengine/SceneGraph/SG_Node.h | 4 | ||||
-rw-r--r-- | source/gameengine/SceneGraph/SG_ParentRelation.h | 4 | ||||
-rw-r--r-- | source/gameengine/SceneGraph/SG_Spatial.h | 4 |
5 files changed, 0 insertions, 20 deletions
diff --git a/source/gameengine/SceneGraph/SG_Controller.h b/source/gameengine/SceneGraph/SG_Controller.h index d0075681c1a..3fd4a7f47cd 100644 --- a/source/gameengine/SceneGraph/SG_Controller.h +++ b/source/gameengine/SceneGraph/SG_Controller.h @@ -37,10 +37,6 @@ #include "SG_IObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SG_Controller { public: diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h index 6d610d6dca6..40cf80da99d 100644 --- a/source/gameengine/SceneGraph/SG_IObject.h +++ b/source/gameengine/SceneGraph/SG_IObject.h @@ -36,10 +36,6 @@ base object that can be part of the scenegraph. */ #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SG_Controller; class SG_IObject; diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h index 31f796a004f..225ea513630 100644 --- a/source/gameengine/SceneGraph/SG_Node.h +++ b/source/gameengine/SceneGraph/SG_Node.h @@ -35,10 +35,6 @@ #include "SG_Spatial.h" #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - typedef std::vector<SG_Node*> NodeList; class SG_Node : public SG_Spatial diff --git a/source/gameengine/SceneGraph/SG_ParentRelation.h b/source/gameengine/SceneGraph/SG_ParentRelation.h index ba2119c948d..b26c4758480 100644 --- a/source/gameengine/SceneGraph/SG_ParentRelation.h +++ b/source/gameengine/SceneGraph/SG_ParentRelation.h @@ -53,10 +53,6 @@ #ifndef __SG_ParentRelation_h #define __SG_ParentRelation_h -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SG_Spatial; class SG_ParentRelation { diff --git a/source/gameengine/SceneGraph/SG_Spatial.h b/source/gameengine/SceneGraph/SG_Spatial.h index 2b9fda40c91..9536a4ff940 100644 --- a/source/gameengine/SceneGraph/SG_Spatial.h +++ b/source/gameengine/SceneGraph/SG_Spatial.h @@ -38,10 +38,6 @@ #include <MT_Matrix3x3.h> // or Quaternion later ? #include "SG_IObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SG_Node; class SG_ParentRelation; |