diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-07-16 23:41:28 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-07-16 23:41:28 +0400 |
commit | 2e854ec7cfcb0a8aa78aaf58f7f4c3e79baae0e3 (patch) | |
tree | f3ca98b664398919872220c566256e118776c28f /source/gameengine/SceneGraph | |
parent | 730f3191302b17e665524190b23381e1bd550792 (diff) |
SCons
* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
Diffstat (limited to 'source/gameengine/SceneGraph')
-rw-r--r-- | source/gameengine/SceneGraph/SConscript | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript index 0692b170a61..b3db50117f1 100644 --- a/source/gameengine/SceneGraph/SConscript +++ b/source/gameengine/SceneGraph/SConscript @@ -7,8 +7,9 @@ sources = env.Glob('*.cpp') incs = '. #intern/moto/include' cxxflags = [] -if env['OURPLATFORM']=='win32-vc': +if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): cxxflags.append ('/GR') cxxflags.append ('/O2') + cxxflags.append ('/EHsc') env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core','player'], priority=[325,125], cxx_compileflags = cxxflags ) |