Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorNathan Letwory <nathan@letworyinteractive.com>2009-09-02 03:32:34 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-09-02 03:32:34 +0400
commit3f5115064aea902b3f6886dc688e7a20d771a212 (patch)
tree88564aaf6eba91c753059bc54536edd50a177760 /source/gameengine/SceneGraph
parentf12f23806280df74f7971cca24800ad8dfe750c1 (diff)
== SCons ==
* Add BGE_CXXFLAGS so we can get rid of hard-coded BGE compiler settings. This was only done for windows, but now linuxers and osxers should be able to set BGE-specific optimisation too. See the windows default configs for example.
Diffstat (limited to 'source/gameengine/SceneGraph')
-rw-r--r--source/gameengine/SceneGraph/SConscript8
1 files changed, 1 insertions, 7 deletions
diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript
index b3db50117f1..8f433a21e49 100644
--- a/source/gameengine/SceneGraph/SConscript
+++ b/source/gameengine/SceneGraph/SConscript
@@ -6,10 +6,4 @@ sources = env.Glob('*.cpp')
incs = '. #intern/moto/include'
-cxxflags = []
-if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- cxxflags.append ('/GR')
- cxxflags.append ('/O2')
- cxxflags.append ('/EHsc')
-
-env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core','player'], priority=[325,125], cxx_compileflags = cxxflags )
+env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core','player'], priority=[325,125], cxx_compileflags=env['BGE_CXXFLAGS'])