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authorErwin Coumans <blender@erwincoumans.com>2006-05-23 01:03:43 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-05-23 01:03:43 +0400
commitab71e2a9b55e0982d1134792d10af55464c7ac9e (patch)
tree4a53791a67d3234360107a33c5365d4de4844bb7 /source/gameengine/SceneGraph
parent677cf7f1333c634a52227a15d6dcb3351b39febc (diff)
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
-near sensor support - python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
Diffstat (limited to 'source/gameengine/SceneGraph')
-rw-r--r--source/gameengine/SceneGraph/SG_Node.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp
index c2a662c1fa2..aaacd43646b 100644
--- a/source/gameengine/SceneGraph/SG_Node.cpp
+++ b/source/gameengine/SceneGraph/SG_Node.cpp
@@ -186,6 +186,9 @@ void SG_Node::RemoveChild(SG_Node* child)
void SG_Node::UpdateWorldData(double time)
{
+ //if (!GetSGParent())
+ // return;
+
if (UpdateSpatialData(GetSGParent(),time))
ActivateUpdateTransformCallback();