diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-02-16 19:47:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-02-16 19:47:41 +0300 |
commit | aefe9be5db3f767c343bae56eb49621a78b7d5b2 (patch) | |
tree | 528f363100f80b47f15d265a23499eae781dbe50 /source/gameengine/VideoTexture/BlendType.h | |
parent | ed540dd1f17eb4e8e81068509ffc93933a548aef (diff) |
[#18961] Use const char * where appropriate (2.5)
from Sean Bartell (wtachi)
added own changes bpy_props.c
Diffstat (limited to 'source/gameengine/VideoTexture/BlendType.h')
-rw-r--r-- | source/gameengine/VideoTexture/BlendType.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/VideoTexture/BlendType.h b/source/gameengine/VideoTexture/BlendType.h index 8b243c43912..2b273253af6 100644 --- a/source/gameengine/VideoTexture/BlendType.h +++ b/source/gameengine/VideoTexture/BlendType.h @@ -30,7 +30,7 @@ template <class PyObj> class BlendType { public: /// constructor - BlendType (char * name) : m_name(name) {} + BlendType (const char * name) : m_name(name) {} /// check blender type and return pointer to contained object or NULL (if type is not valid) PyObj * checkType (PyObject * obj) @@ -68,7 +68,7 @@ public: protected: /// name of Python type - char * m_name; + const char * m_name; /// pointer to Python type PyTypeObject * m_objType; }; |