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authorCampbell Barton <ideasman42@gmail.com>2010-10-23 08:05:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-23 08:05:55 +0400
commitc6976e7351e448b8ab82757b9e1a665162b0960c (patch)
treea057c5455a6970bca5a10515f361fdd54320b508 /source/gameengine/VideoTexture/CMakeLists.txt
parent54b3508444d8ae62f8af9d5b9a9ace6c44f95903 (diff)
use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here. http://www.cmake.org/pipermail/cmake/2008-December/025694.html Practical implications are: - developers need to keep CMakeLists.txt files up to date. - Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
Diffstat (limited to 'source/gameengine/VideoTexture/CMakeLists.txt')
-rw-r--r--source/gameengine/VideoTexture/CMakeLists.txt21
1 files changed, 19 insertions, 2 deletions
diff --git a/source/gameengine/VideoTexture/CMakeLists.txt b/source/gameengine/VideoTexture/CMakeLists.txt
index 34a32328e29..1c624482d30 100644
--- a/source/gameengine/VideoTexture/CMakeLists.txt
+++ b/source/gameengine/VideoTexture/CMakeLists.txt
@@ -24,8 +24,6 @@
#
# ***** END GPL LICENSE BLOCK *****
-FILE(GLOB SRC *.cpp)
-
SET(INC
.
../../../source/gameengine/Ketsji
@@ -51,6 +49,25 @@ SET(INC
../../../extern/glew/include
)
+SET(SRC
+ Exception.cpp
+ FilterBase.cpp
+ FilterBlueScreen.cpp
+ FilterColor.cpp
+ FilterNormal.cpp
+ FilterSource.cpp
+ ImageBase.cpp
+ ImageBuff.cpp
+ ImageMix.cpp
+ ImageRender.cpp
+ ImageViewport.cpp
+ PyTypeList.cpp
+ Texture.cpp
+ VideoBase.cpp
+ VideoFFmpeg.cpp
+ blendVideoTex.cpp
+)
+
IF(WITH_FFMPEG)
SET(INC ${INC} ${FFMPEG_INC} ${PTHREADS_INC})
ADD_DEFINITIONS(-DWITH_FFMPEG)