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authorCampbell Barton <ideasman42@gmail.com>2010-12-03 15:30:59 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-03 15:30:59 +0300
commitcd972535027a73ba70069051fe9038b6a8b5696a (patch)
treeb50696bddbc710192b89e34fcdd1e82e6c8073b7 /source/gameengine/VideoTexture/FilterBlueScreen.h
parentaca76ddb502cbf0ee7888c3356f9f35240919410 (diff)
- added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings. - removed/renamed various shadowed vars. - removed BGE lamp.colour, only allow lamp.color attribute.
Diffstat (limited to 'source/gameengine/VideoTexture/FilterBlueScreen.h')
-rw-r--r--source/gameengine/VideoTexture/FilterBlueScreen.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/FilterBlueScreen.h b/source/gameengine/VideoTexture/FilterBlueScreen.h
index 820e4a44501..78728d291d8 100644
--- a/source/gameengine/VideoTexture/FilterBlueScreen.h
+++ b/source/gameengine/VideoTexture/FilterBlueScreen.h
@@ -75,7 +75,7 @@ protected:
VT_A(val) = 0;
// condition for fully opaque color
else if (m_squareLimits[1] <= dist)
- // return normal colour
+ // return normal color
VT_A(val) = 0xFF;
// otherwise calc alpha
else