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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/VideoTexture/FilterNormal.h
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/VideoTexture/FilterNormal.h')
-rw-r--r--source/gameengine/VideoTexture/FilterNormal.h107
1 files changed, 107 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/FilterNormal.h b/source/gameengine/VideoTexture/FilterNormal.h
new file mode 100644
index 00000000000..840043be9a1
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+++ b/source/gameengine/VideoTexture/FilterNormal.h
@@ -0,0 +1,107 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined FILTERNORMAL_H
+#define FILTERNORMAL_H
+
+#include "Common.h"
+
+#include "FilterBase.h"
+
+
+// scale constants for normals
+const float depthScaleKoef = 255.0;
+const float normScaleKoef = float(depthScaleKoef / 2.0);
+
+
+/// pixel filter for normal mapping
+class FilterNormal : public FilterBase
+{
+public:
+ /// constructor
+ FilterNormal (void);
+ /// destructor
+ virtual ~FilterNormal (void) {}
+
+ /// get index of color used to calculate normals
+ unsigned short getColor (void) { return m_colIdx; }
+ /// set index of color used to calculate normals
+ void setColor (unsigned short colIdx);
+
+ /// get depth
+ float getDepth (void) { return m_depth; }
+ /// set depth
+ void setDepth (float depth);
+
+protected:
+ /// depth of normal relief
+ float m_depth;
+ /// scale to calculate normals
+ float m_depthScale;
+
+ /// color index, 0=red, 1=green, 2=blue, 3=alpha
+ unsigned short m_colIdx;
+
+ /// filter pixel, source int buffer
+ template <class SRC> unsigned int tFilter (SRC * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ {
+ // get value of required color
+ int actPix = int(VT_C(val,m_colIdx));
+ int upPix = actPix;
+ int leftPix = actPix;
+ // get upper and left pixel from actual pixel
+ if (y > 0)
+ {
+ val = convertPrevious(src - pixSize * size[0], x, y - 1, size, pixSize);
+ upPix = VT_C(val,m_colIdx);
+ }
+ if (x > 0)
+ {
+ val = convertPrevious(src - pixSize, x - 1, y, size, pixSize);
+ leftPix = VT_C(val,m_colIdx);
+ }
+ // height differences (from blue color)
+ float dx = (actPix - leftPix) * m_depthScale;
+ float dy = (actPix - upPix) * m_depthScale;
+ // normalize vector
+ float dz = float(normScaleKoef / sqrt(dx * dx + dy * dy + 1.0));
+ dx = dx * dz + normScaleKoef;
+ dy = dy * dz + normScaleKoef;
+ dz += normScaleKoef;
+ // return normal vector converted to color
+ VT_RGBA(val, dx, dy, dz, 0xFF);
+ return val;
+ }
+
+ /// filter pixel, source byte buffer
+ virtual unsigned int filter (unsigned char * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ { return tFilter(src, x, y, size, pixSize, val); }
+ /// filter pixel, source int buffer
+ virtual unsigned int filter (unsigned int * src, short x, short y,
+ short * size, unsigned int pixSize, unsigned int val = 0)
+ { return tFilter(src, x, y, size, pixSize, val); }
+};
+
+
+#endif