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authorCampbell Barton <ideasman42@gmail.com>2012-06-10 19:20:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-10 19:20:10 +0400
commit5534701e5d7659d8fdd73ef64375116bb07463e8 (patch)
tree9c667fb154109a59a0682b036879d15e7038f0ea /source/gameengine/VideoTexture/ImageBase.cpp
parent10932e2e9785b92f786deeec2794816a05a6fed1 (diff)
style cleanup: use capital camel case names for typedef's
Diffstat (limited to 'source/gameengine/VideoTexture/ImageBase.cpp')
-rw-r--r--source/gameengine/VideoTexture/ImageBase.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp
index b1d77d8807f..ac92bcc6d41 100644
--- a/source/gameengine/VideoTexture/ImageBase.cpp
+++ b/source/gameengine/VideoTexture/ImageBase.cpp
@@ -444,9 +444,9 @@ PyObject * Image_getImage (PyImage * self, char * mode)
// get an empty buffer
buffer = BGL_MakeBuffer( GL_BYTE, 1, &dimensions, NULL);
// and fill it
- for (i=0, d=(unsigned char*)buffer->buf.asbyte, s=(unsigned char*)image;
- i<pixels;
- ++i, d+=ncolor, s+=4)
+ for (i = 0, d = (unsigned char *)buffer->buf.asbyte, s = (unsigned char *)image;
+ i < pixels;
+ i++, d += ncolor, s += 4)
{
for (c=0; c<ncolor; c++)
{