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authorCampbell Barton <ideasman42@gmail.com>2010-06-05 19:31:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-06-05 19:31:55 +0400
commit556b57febf9191210474678537322e86f3ef8cd9 (patch)
tree9bcb13af3da57c4279e90b0ef3ea3756953e7b9a /source/gameengine/VideoTexture/ImageBase.cpp
parent2403214cb474fe71c0fd9b42a6c0155c8159b7b3 (diff)
get rid of some warnings,
removed NG_LoopBackNetworkDeviceInterface::GetNetworkVersion(), wasnt used anywhere.
Diffstat (limited to 'source/gameengine/VideoTexture/ImageBase.cpp')
-rw-r--r--source/gameengine/VideoTexture/ImageBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp
index 31c634b1511..8fe460befa4 100644
--- a/source/gameengine/VideoTexture/ImageBase.cpp
+++ b/source/gameengine/VideoTexture/ImageBase.cpp
@@ -676,7 +676,7 @@ error:
// Return a empty buffer to avoid a crash in Python 3.1
// The bug is fixed in Python SVN 77916, as soon as the python revision used by Blender is
// updated, you can simply return -1 and set the error
- static char* buf = "";
+ static char* buf = (char *)"";
ret = PyBuffer_FillInfo(view, (PyObject*)self, buf, 0, 0, flags);
if (ret >= 0)
self->m_image->m_exports++;