Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBenoit Bolsee <benoit.bolsee@online.be>2012-10-21 02:28:44 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2012-10-21 02:28:44 +0400
commit4213eca5fc3b5f2c2b23945e9462b38e13f843c4 (patch)
tree8f296c8e6847423ec0ded76e04a38efb44543d5c /source/gameengine/VideoTexture/ImageBase.cpp
parent7deb8d8a26a63a338b845eae3617111316e015f9 (diff)
BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender.
2 new attributes to ImageViewport and ImageRender object: depth: set to True to retrieve the depth buffer as an array of float (not suitable for texture source). zbuff: set to True to retrieve the depth buffer as a grey scale pixel array (suitable for texture source). A new mode 'F' is added to VideoTexture.imageToArray() to allow returning the image buffer as a one dimensional array of float. This mode should only be used to retrieve the depth buffer of ImageViewport and ImageRender objects. Example: viewport = VideoTexture.ImageViewport() viewport.depth = True depth = VideoTexture.imageToArray(viewport,'F') # show depth of bottom left pixel # 1.0 = infinite, 0.0 = on near clip plane. print(depth[0])
Diffstat (limited to 'source/gameengine/VideoTexture/ImageBase.cpp')
-rw-r--r--source/gameengine/VideoTexture/ImageBase.cpp60
1 files changed, 60 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp
index 2de49795681..de54d8e8940 100644
--- a/source/gameengine/VideoTexture/ImageBase.cpp
+++ b/source/gameengine/VideoTexture/ImageBase.cpp
@@ -49,6 +49,8 @@ extern "C" {
// constructor
ImageBase::ImageBase (bool staticSrc) : m_image(NULL), m_imgSize(0),
m_avail(false), m_scale(false), m_scaleChange(false), m_flip(false),
+m_zbuff(false),
+m_depth(false),
m_staticSources(staticSrc), m_pyfilter(NULL)
{
m_size[0] = m_size[1] = 0;
@@ -402,6 +404,18 @@ PyObject *Image_getImage (PyImage *self, char * mode)
{
buffer = BGL_MakeBuffer( GL_BYTE, 1, &dimensions, image);
}
+ else if (!strcasecmp(mode, "F"))
+ {
+ // this mode returns the image as an array of float.
+ // This makes sense ONLY for the depth buffer:
+ // source = VideoTexture.ImageViewport()
+ // source.depth = True
+ // depth = VideoTexture.imageToArray(source, 'F')
+
+ // adapt dimension from byte to float
+ dimensions /= sizeof(float);
+ buffer = BGL_MakeBuffer( GL_FLOAT, 1, &dimensions, image);
+ }
else
{
int i, c, ncolor, pixels;
@@ -532,6 +546,52 @@ int Image_setFlip (PyImage *self, PyObject *value, void *closure)
return 0;
}
+// get zbuff
+PyObject * Image_getZbuff (PyImage * self, void * closure)
+{
+ if (self->m_image != NULL && self->m_image->getZbuff()) Py_RETURN_TRUE;
+ else Py_RETURN_FALSE;
+}
+
+// set zbuff
+int Image_setZbuff (PyImage * self, PyObject * value, void * closure)
+{
+ // check parameter, report failure
+ if (value == NULL || !PyBool_Check(value))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a bool");
+ return -1;
+ }
+ // set scale
+ if (self->m_image != NULL) self->m_image->setZbuff(value == Py_True);
+ // success
+ return 0;
+}
+
+// get depth
+PyObject * Image_getDepth (PyImage * self, void * closure)
+{
+ if (self->m_image != NULL && self->m_image->getDepth()) Py_RETURN_TRUE;
+ else Py_RETURN_FALSE;
+}
+
+// set depth
+int Image_setDepth (PyImage * self, PyObject * value, void * closure)
+{
+ // check parameter, report failure
+ if (value == NULL || !PyBool_Check(value))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a bool");
+ return -1;
+ }
+ // set scale
+ if (self->m_image != NULL) self->m_image->setDepth(value == Py_True);
+ // success
+ return 0;
+}
+
+
+
// get filter source object
PyObject *Image_getSource (PyImage *self, PyObject *args)