diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-10-16 18:32:17 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-10-16 18:32:17 +0400 |
commit | 8268a4be71fe326b5b7b43e5e55ef751844dddbc (patch) | |
tree | 8b3dfadff9a45f48a31ca62dd2b807434ec614b8 /source/gameengine/VideoTexture/ImageBuff.cpp | |
parent | 7cc5aaf18afd882ee8fefdf773fb83eb2e0f467b (diff) |
most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
Diffstat (limited to 'source/gameengine/VideoTexture/ImageBuff.cpp')
-rw-r--r-- | source/gameengine/VideoTexture/ImageBuff.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/VideoTexture/ImageBuff.cpp b/source/gameengine/VideoTexture/ImageBuff.cpp index 926468c662e..b8a67ccfc40 100644 --- a/source/gameengine/VideoTexture/ImageBuff.cpp +++ b/source/gameengine/VideoTexture/ImageBuff.cpp @@ -147,10 +147,10 @@ void ImageBuff::plot (unsigned char * img, short width, short height, short x, s if (!m_imbuf) { // allocate most basic imbuf, we will assign the rect buffer on the fly - m_imbuf = IMB_allocImBuf(m_size[0], m_size[1], 0, 0, 0); + m_imbuf = IMB_allocImBuf(m_size[0], m_size[1], 0, 0); } - tmpbuf = IMB_allocImBuf(width, height, 0, 0, 0); + tmpbuf = IMB_allocImBuf(width, height, 0, 0); // assign temporarily our buffer to the ImBuf buffer, we use the same format tmpbuf->rect = (unsigned int*)img; @@ -169,11 +169,11 @@ void ImageBuff::plot (ImageBuff* img, short x, short y, short mode) if (!m_imbuf) { // allocate most basic imbuf, we will assign the rect buffer on the fly - m_imbuf = IMB_allocImBuf(m_size[0], m_size[1], 0, 0, 0); + m_imbuf = IMB_allocImBuf(m_size[0], m_size[1], 0, 0); } if (!img->m_imbuf) { // allocate most basic imbuf, we will assign the rect buffer on the fly - img->m_imbuf = IMB_allocImBuf(img->m_size[0], img->m_size[1], 0, 0, 0); + img->m_imbuf = IMB_allocImBuf(img->m_size[0], img->m_size[1], 0, 0); } // assign temporarily our buffer to the ImBuf buffer, we use the same format img->m_imbuf->rect = img->m_image; |