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author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-11-01 00:06:48 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-11-01 00:06:48 +0300 |
commit | 77b4c66cc3de461fdd0074e46a3a77de1fd83447 (patch) | |
tree | a88c94c61ef781b39770d7dd761e97fb7c2614de /source/gameengine/VideoTexture/ImageMix.cpp | |
parent | 858581369342466b557019b5530d4c0e389fe707 (diff) |
Preparation to VideoTexture: everything but the VideoTexture module itself.
Rename PHY_GetActiveScene() to KX_GetActiveScene(): more logical name
Add KX_GetActiveEngine()
new KX_KetsjiEngine::GetClockTime(void) to return current
render frame time: if the CPU does not keep up with the
frame rate, up to 5 consecutive logic frames are processed
between each render frame, so that the logic system stays
accurate even if the graphic system is slow. For the video
texture module, it is important to stay in sync with the
render frame: no need to update the texture for logic frame.
BL_Texture::swapTexture(): texture id manipulation
BL_Texture::getTex() : return material texture
Enable video support in ffmpeg for Linux.
Diffstat (limited to 'source/gameengine/VideoTexture/ImageMix.cpp')
0 files changed, 0 insertions, 0 deletions