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authorSergey Sharybin <sergey.vfx@gmail.com>2011-11-04 18:36:06 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2011-11-04 18:36:06 +0400
commit4ea816837de646af124ffc82758cae37950a0a51 (patch)
tree771c7a0e084446080d6f6d12258585a479bf2887 /source/gameengine/VideoTexture/ImageRender.cpp
parent82dc05391cdda573f1523325bfd4c6a2a5233323 (diff)
Configurable sensor size:
- Added support of variable size sensor width and height. - Added presets for most common cameras, also new presets can be defined by user. - Added option to control which dimension (vertical or horizontal) of sensor size defines FOV. Old behavior of automatic FOV calculation is also kept. - Renderer, viewport, game engine and collada importer/exporter should deal fine with this changes. Other exporters would be updated soon.
Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.cpp')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 912d5864560..a349b45e403 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -214,6 +214,8 @@ void ImageRender::Render()
} else
{
float lens = m_camera->GetLens();
+ float sensor_x = m_camera->GetSensorWidth();
+ float sensor_y = m_camera->GetSensorHeight();
bool orthographic = !m_camera->GetCameraData()->m_perspective;
float nearfrust = m_camera->GetCameraNear();
float farfrust = m_camera->GetCameraFar();
@@ -233,6 +235,7 @@ void ImageRender::Render()
farfrust,
m_camera->GetScale(),
aspect_ratio,
+ m_camera->GetSensorFit(),
frustrum
);
@@ -244,6 +247,9 @@ void ImageRender::Render()
nearfrust,
farfrust,
lens,
+ sensor_x,
+ sensor_y,
+ RAS_SENSORFIT_AUTO,
aspect_ratio,
frustrum);