diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-11-04 18:36:06 +0400 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-11-04 18:36:06 +0400 |
commit | 4ea816837de646af124ffc82758cae37950a0a51 (patch) | |
tree | 771c7a0e084446080d6f6d12258585a479bf2887 /source/gameengine/VideoTexture/ImageRender.cpp | |
parent | 82dc05391cdda573f1523325bfd4c6a2a5233323 (diff) |
Configurable sensor size:
- Added support of variable size sensor width and height.
- Added presets for most common cameras, also new presets can be defined by user.
- Added option to control which dimension (vertical or horizontal) of sensor
size defines FOV. Old behavior of automatic FOV calculation is also kept.
- Renderer, viewport, game engine and collada importer/exporter should
deal fine with this changes. Other exporters would be updated soon.
Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.cpp')
-rw-r--r-- | source/gameengine/VideoTexture/ImageRender.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp index 912d5864560..a349b45e403 100644 --- a/source/gameengine/VideoTexture/ImageRender.cpp +++ b/source/gameengine/VideoTexture/ImageRender.cpp @@ -214,6 +214,8 @@ void ImageRender::Render() } else { float lens = m_camera->GetLens(); + float sensor_x = m_camera->GetSensorWidth(); + float sensor_y = m_camera->GetSensorHeight(); bool orthographic = !m_camera->GetCameraData()->m_perspective; float nearfrust = m_camera->GetCameraNear(); float farfrust = m_camera->GetCameraFar(); @@ -233,6 +235,7 @@ void ImageRender::Render() farfrust, m_camera->GetScale(), aspect_ratio, + m_camera->GetSensorFit(), frustrum ); @@ -244,6 +247,9 @@ void ImageRender::Render() nearfrust, farfrust, lens, + sensor_x, + sensor_y, + RAS_SENSORFIT_AUTO, aspect_ratio, frustrum); |