diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-06-09 00:08:19 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-06-09 00:08:19 +0400 |
commit | c8b4cf92067ffeb625aa39003baf5d8f7c3f0025 (patch) | |
tree | c6c50dbc3d90a65fca6c1ca56a93e4a57cf7e154 /source/gameengine/VideoTexture/ImageRender.cpp | |
parent | e93db433a086a3e739c0f4026cd500f0b595b0f1 (diff) | |
parent | d76a6f5231c015c35123d22e1f5c3ffcdfbf9bbd (diff) |
2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD
Notes:
* Game and sequencer RNA, and sequencer header are now out of date
a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
not needed anymore.
* Fix "duplicate strip" always increase the user count for ipo.
* IPO pinning on sequencer strips was lost during Undo.
Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.cpp')
-rw-r--r-- | source/gameengine/VideoTexture/ImageRender.cpp | 71 |
1 files changed, 42 insertions, 29 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp index 09c3c22f258..c4fb1fefd9c 100644 --- a/source/gameengine/VideoTexture/ImageRender.cpp +++ b/source/gameengine/VideoTexture/ImageRender.cpp @@ -181,7 +181,6 @@ void ImageRender::Render() frustrum.camnear = -mirrorOffset[2]; frustrum.camfar = -mirrorOffset[2]+m_clip; } - const float ortho = 100.0; const RAS_IRasterizer::StereoMode stereomode = m_rasterizer->GetStereoMode(); // The screen area that ImageViewport will copy is also the rendering zone @@ -214,44 +213,48 @@ void ImageRender::Render() float farfrust = m_camera->GetCameraFar(); float aspect_ratio = 1.0f; Scene *blenderScene = m_scene->GetBlenderScene(); + MT_Matrix4x4 projmat; - if (orthographic) { - lens *= ortho; - nearfrust = (nearfrust + 1.0)*ortho; - farfrust *= ortho; - } // compute the aspect ratio from frame blender scene settings so that render to texture // works the same in Blender and in Blender player if (blenderScene->r.ysch != 0) - aspect_ratio = float(blenderScene->r.xsch) / float(blenderScene->r.ysch); - - RAS_FramingManager::ComputeDefaultFrustum( - nearfrust, - farfrust, - lens, - aspect_ratio, - frustrum); - - MT_Matrix4x4 projmat = m_rasterizer->GetFrustumMatrix( - frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar); - + aspect_ratio = float(blenderScene->r.xsch*blenderScene->r.xasp) / float(blenderScene->r.ysch*blenderScene->r.yasp); + + if (orthographic) { + + RAS_FramingManager::ComputeDefaultOrtho( + nearfrust, + farfrust, + m_camera->GetScale(), + aspect_ratio, + frustrum + ); + + projmat = m_rasterizer->GetOrthoMatrix( + frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar); + } else + { + RAS_FramingManager::ComputeDefaultFrustum( + nearfrust, + farfrust, + lens, + aspect_ratio, + frustrum); + + projmat = m_rasterizer->GetFrustumMatrix( + frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar); + } m_camera->SetProjectionMatrix(projmat); } MT_Transform camtrans(m_camera->GetWorldToCamera()); - if (!m_camera->GetCameraData()->m_perspective) - camtrans.getOrigin()[2] *= ortho; MT_Matrix4x4 viewmat(camtrans); - m_rasterizer->SetViewMatrix(viewmat, m_camera->NodeGetWorldPosition(), - m_camera->GetCameraLocation(), m_camera->GetCameraOrientation()); + m_rasterizer->SetViewMatrix(viewmat, m_camera->NodeGetWorldOrientation(), m_camera->NodeGetWorldPosition(), m_camera->GetCameraData()->m_perspective); m_camera->SetModelviewMatrix(viewmat); // restore the stereo mode now that the matrix is computed m_rasterizer->SetStereoMode(stereomode); - // do not update the mesh transform, we don't want to do it more than once per frame - //m_scene->UpdateMeshTransformations(); - m_scene->CalculateVisibleMeshes(m_rasterizer,m_camera); m_scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools); @@ -373,8 +376,13 @@ static PyGetSetDef imageRenderGetSets[] = // define python type PyTypeObject ImageRenderType = { - PyObject_HEAD_INIT(NULL) +#if (PY_VERSION_HEX >= 0x02060000) + PyVarObject_HEAD_INIT(NULL, 0) +#else + /* python 2.5 and below */ + PyObject_HEAD_INIT( NULL ) /* required py macro */ 0, /*ob_size*/ +#endif "VideoTexture.ImageRender", /*tp_name*/ sizeof(PyImage), /*tp_basicsize*/ 0, /*tp_itemsize*/ @@ -553,8 +561,8 @@ ImageRender::ImageRender (KX_Scene * scene, KX_GameObject * observer, KX_GameObj float yaxis[3] = {0.f, 1.f, 0.f}; float mirrorMat[3][3]; float left, right, top, bottom, back; - - m_camera= new KX_Camera(scene, KX_Scene::m_callbacks, camdata); + // make sure this camera will delete its node + m_camera= new KX_Camera(scene, KX_Scene::m_callbacks, camdata, true, true); m_camera->SetName("__mirror__cam__"); // don't add the camera to the scene object list, it doesn't need to be accessible m_owncamera = true; @@ -707,8 +715,13 @@ ImageRender::ImageRender (KX_Scene * scene, KX_GameObject * observer, KX_GameObj // define python type PyTypeObject ImageMirrorType = { - PyObject_HEAD_INIT(NULL) +#if (PY_VERSION_HEX >= 0x02060000) + PyVarObject_HEAD_INIT(NULL, 0) +#else + /* python 2.5 and below */ + PyObject_HEAD_INIT( NULL ) /* required py macro */ 0, /*ob_size*/ +#endif "VideoTexture.ImageMirror", /*tp_name*/ sizeof(PyImage), /*tp_basicsize*/ 0, /*tp_itemsize*/ |