Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBenoit Bolsee <benoit.bolsee@online.be>2017-04-01 01:57:38 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2017-04-01 01:57:38 +0300
commit9847537979b8a3ccf4ee5c7f6ca5b66ed9d7b80b (patch)
treefa2b5006133bea1f042880d7accb9a1a2cab6564 /source/gameengine/VideoTexture/ImageRender.cpp
parente4ea5e5810928ed3da2119a9a4a646bb6991436d (diff)
BGE: new bge.logic.Render() to perform render w/o logic step.
This function works only if python has control: 1. add scene custom property, call it __main__ 2. give it string value as the name of a text block 3. code game loop in python in text block. Example: import bge bge.logic.setUseExternalClock(True) t = 0.0; scene = bge.logic.getCurrentScene() cam = scene.cameras["Camera"] cam.setViewport(120,120,370,370) while not bge.logic.NextFrame(): cam.useViewport = True # second render with viewport enable, clock time unchanged bge.logic.Render() # advance animation for next frame t += 0.02 bge.logic.setClockTime(t) cam.useViewport = False
Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.cpp')
0 files changed, 0 insertions, 0 deletions