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author | Benoit Bolsee <benoit.bolsee@online.be> | 2017-04-01 01:57:38 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2017-04-01 01:57:38 +0300 |
commit | 9847537979b8a3ccf4ee5c7f6ca5b66ed9d7b80b (patch) | |
tree | fa2b5006133bea1f042880d7accb9a1a2cab6564 /source/gameengine/VideoTexture/ImageRender.cpp | |
parent | e4ea5e5810928ed3da2119a9a4a646bb6991436d (diff) |
BGE: new bge.logic.Render() to perform render w/o logic step.
This function works only if python has control:
1. add scene custom property, call it __main__
2. give it string value as the name of a text block
3. code game loop in python in text block. Example:
import bge
bge.logic.setUseExternalClock(True)
t = 0.0;
scene = bge.logic.getCurrentScene()
cam = scene.cameras["Camera"]
cam.setViewport(120,120,370,370)
while not bge.logic.NextFrame():
cam.useViewport = True
# second render with viewport enable, clock time unchanged
bge.logic.Render()
# advance animation for next frame
t += 0.02
bge.logic.setClockTime(t)
cam.useViewport = False
Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.cpp')
0 files changed, 0 insertions, 0 deletions