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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 00:08:19 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 00:08:19 +0400
commitc8b4cf92067ffeb625aa39003baf5d8f7c3f0025 (patch)
treec6c50dbc3d90a65fca6c1ca56a93e4a57cf7e154 /source/gameengine/VideoTexture/ImageRender.cpp
parente93db433a086a3e739c0f4026cd500f0b595b0f1 (diff)
parentd76a6f5231c015c35123d22e1f5c3ffcdfbf9bbd (diff)
2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.cpp')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp71
1 files changed, 42 insertions, 29 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 09c3c22f258..c4fb1fefd9c 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -181,7 +181,6 @@ void ImageRender::Render()
frustrum.camnear = -mirrorOffset[2];
frustrum.camfar = -mirrorOffset[2]+m_clip;
}
- const float ortho = 100.0;
const RAS_IRasterizer::StereoMode stereomode = m_rasterizer->GetStereoMode();
// The screen area that ImageViewport will copy is also the rendering zone
@@ -214,44 +213,48 @@ void ImageRender::Render()
float farfrust = m_camera->GetCameraFar();
float aspect_ratio = 1.0f;
Scene *blenderScene = m_scene->GetBlenderScene();
+ MT_Matrix4x4 projmat;
- if (orthographic) {
- lens *= ortho;
- nearfrust = (nearfrust + 1.0)*ortho;
- farfrust *= ortho;
- }
// compute the aspect ratio from frame blender scene settings so that render to texture
// works the same in Blender and in Blender player
if (blenderScene->r.ysch != 0)
- aspect_ratio = float(blenderScene->r.xsch) / float(blenderScene->r.ysch);
-
- RAS_FramingManager::ComputeDefaultFrustum(
- nearfrust,
- farfrust,
- lens,
- aspect_ratio,
- frustrum);
-
- MT_Matrix4x4 projmat = m_rasterizer->GetFrustumMatrix(
- frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
-
+ aspect_ratio = float(blenderScene->r.xsch*blenderScene->r.xasp) / float(blenderScene->r.ysch*blenderScene->r.yasp);
+
+ if (orthographic) {
+
+ RAS_FramingManager::ComputeDefaultOrtho(
+ nearfrust,
+ farfrust,
+ m_camera->GetScale(),
+ aspect_ratio,
+ frustrum
+ );
+
+ projmat = m_rasterizer->GetOrthoMatrix(
+ frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
+ } else
+ {
+ RAS_FramingManager::ComputeDefaultFrustum(
+ nearfrust,
+ farfrust,
+ lens,
+ aspect_ratio,
+ frustrum);
+
+ projmat = m_rasterizer->GetFrustumMatrix(
+ frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
+ }
m_camera->SetProjectionMatrix(projmat);
}
MT_Transform camtrans(m_camera->GetWorldToCamera());
- if (!m_camera->GetCameraData()->m_perspective)
- camtrans.getOrigin()[2] *= ortho;
MT_Matrix4x4 viewmat(camtrans);
- m_rasterizer->SetViewMatrix(viewmat, m_camera->NodeGetWorldPosition(),
- m_camera->GetCameraLocation(), m_camera->GetCameraOrientation());
+ m_rasterizer->SetViewMatrix(viewmat, m_camera->NodeGetWorldOrientation(), m_camera->NodeGetWorldPosition(), m_camera->GetCameraData()->m_perspective);
m_camera->SetModelviewMatrix(viewmat);
// restore the stereo mode now that the matrix is computed
m_rasterizer->SetStereoMode(stereomode);
- // do not update the mesh transform, we don't want to do it more than once per frame
- //m_scene->UpdateMeshTransformations();
-
m_scene->CalculateVisibleMeshes(m_rasterizer,m_camera);
m_scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
@@ -373,8 +376,13 @@ static PyGetSetDef imageRenderGetSets[] =
// define python type
PyTypeObject ImageRenderType =
{
- PyObject_HEAD_INIT(NULL)
+#if (PY_VERSION_HEX >= 0x02060000)
+ PyVarObject_HEAD_INIT(NULL, 0)
+#else
+ /* python 2.5 and below */
+ PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /*ob_size*/
+#endif
"VideoTexture.ImageRender", /*tp_name*/
sizeof(PyImage), /*tp_basicsize*/
0, /*tp_itemsize*/
@@ -553,8 +561,8 @@ ImageRender::ImageRender (KX_Scene * scene, KX_GameObject * observer, KX_GameObj
float yaxis[3] = {0.f, 1.f, 0.f};
float mirrorMat[3][3];
float left, right, top, bottom, back;
-
- m_camera= new KX_Camera(scene, KX_Scene::m_callbacks, camdata);
+ // make sure this camera will delete its node
+ m_camera= new KX_Camera(scene, KX_Scene::m_callbacks, camdata, true, true);
m_camera->SetName("__mirror__cam__");
// don't add the camera to the scene object list, it doesn't need to be accessible
m_owncamera = true;
@@ -707,8 +715,13 @@ ImageRender::ImageRender (KX_Scene * scene, KX_GameObject * observer, KX_GameObj
// define python type
PyTypeObject ImageMirrorType =
{
- PyObject_HEAD_INIT(NULL)
+#if (PY_VERSION_HEX >= 0x02060000)
+ PyVarObject_HEAD_INIT(NULL, 0)
+#else
+ /* python 2.5 and below */
+ PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /*ob_size*/
+#endif
"VideoTexture.ImageMirror", /*tp_name*/
sizeof(PyImage), /*tp_basicsize*/
0, /*tp_itemsize*/