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author | Thomas Szepe <HG1_public@gmx.net> | 2015-03-24 00:49:38 +0300 |
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committer | Thomas Szepe <HG1_public@gmx.net> | 2015-03-24 00:49:38 +0300 |
commit | 931c3e654404bbff05f1bcce9487fc6e91392300 (patch) | |
tree | 6b71c869a8827c2231f47db7a8d22a67cbc60380 /source/gameengine/VideoTexture/ImageRender.cpp | |
parent | c73693d4a5c9b286333a90dd0fc6fd8a7e6ea753 (diff) |
BGE: Code clean up for world (mist, background, ambient)
Code clean up for BGE world mist, background and global ambient color.
Move mist render update to BlenderWolrdInfo
Reviewers: moguri, brecht
Reviewed By: moguri, brecht
Differential Revision: https://developer.blender.org/D152
Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.cpp')
-rw-r--r-- | source/gameengine/VideoTexture/ImageRender.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp index 57b2e85845c..9feb6141cc4 100644 --- a/source/gameengine/VideoTexture/ImageRender.cpp +++ b/source/gameengine/VideoTexture/ImageRender.cpp @@ -200,7 +200,7 @@ void ImageRender::Render() m_canvas->ClearColor(m_background[0], m_background[1], m_background[2], m_background[3]); m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER|RAS_ICanvas::DEPTH_BUFFER); m_rasterizer->BeginFrame(m_engine->GetClockTime()); - m_engine->SetWorldSettings(m_scene->GetWorldInfo()); + m_scene->GetWorldInfo()->UpdateWorldSettings(); m_rasterizer->SetAuxilaryClientInfo(m_scene); m_rasterizer->DisplayFog(); // matrix calculation, don't apply any of the stereo mode |