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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-06-22 17:44:16 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-06-22 19:16:31 +0300
commitd979ac4cc9967c5dce27461926396abe5de54b3d (patch)
tree8fb5c431335916bf865d36f597c9803a7353e3b6 /source/gameengine/VideoTexture/ImageRender.cpp
parent5e241e3028b0c68ae745c35ba5b5f566036f2608 (diff)
BGE: Fix T45110, T44174, armature animations update and mirror render.
Reveiwers:Moguri, Matpi, youle
Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.cpp')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 66bb160a624..2f85122cae8 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -297,8 +297,11 @@ void ImageRender::Render()
// TODO: implement an explicit function in rasterizer to restore the left buffer.
m_rasterizer->SetEye(RAS_IRasterizer::RAS_STEREO_LEFTEYE);
}
+
m_scene->CalculateVisibleMeshes(m_rasterizer,m_camera);
+ m_engine->UpdateAnimations(m_scene);
+
m_scene->RenderBuckets(camtrans, m_rasterizer);
m_scene->RenderFonts();