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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
commit | bdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch) | |
tree | d00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/VideoTexture/ImageRender.h | |
parent | 78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff) | |
parent | 7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff) |
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416
Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
later added in trunk also, but reverted partially, specifically revision
16683. I have left out this reversion in the 2.5 branch since I think it is
needed there.
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
-W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
differently. Since this is changed so much, and I don't think those fixes
would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
initialized when running with -P. The code that initializes the screen there
I had to disable, that can't work in 2.5 anymore but left it commented as a
reminder.
Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.
Still to be done:
* Go over files and functions that were moved to a different location but could
still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.h')
-rw-r--r-- | source/gameengine/VideoTexture/ImageRender.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h new file mode 100644 index 00000000000..66255f04d2c --- /dev/null +++ b/source/gameengine/VideoTexture/ImageRender.h @@ -0,0 +1,90 @@ +/* $Id$ +----------------------------------------------------------------------------- +This source file is part of VideoTexture library + +Copyright (c) 2007 The Zdeno Ash Miklas + +This program is free software; you can redistribute it and/or modify it under +the terms of the GNU Lesser General Public License as published by the Free Software +Foundation; either version 2 of the License, or (at your option) any later +version. + +This program is distributed in the hope that it will be useful, but WITHOUT +ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along with +this program; if not, write to the Free Software Foundation, Inc., 59 Temple +Place - Suite 330, Boston, MA 02111-1307, USA, or go to +http://www.gnu.org/copyleft/lesser.txt. +----------------------------------------------------------------------------- +*/ + +#if !defined IMAGERENDER_H +#define IMAGERENDER_H + + +#include "Common.h" + +#include <KX_Scene.h> +#include <KX_Camera.h> +#include <DNA_screen_types.h> +#include <RAS_ICanvas.h> +#include <RAS_IRasterizer.h> +#include <RAS_IRenderTools.h> + +#include "ImageViewport.h" + + +/// class for render 3d scene +class ImageRender : public ImageViewport +{ +public: + /// constructor + ImageRender (KX_Scene * scene, KX_Camera * camera); + + /// destructor + virtual ~ImageRender (void); + + /// get background color + unsigned char * getBackground (void) { return m_background; } + /// set background color + void setBackground (unsigned char red, unsigned char green, unsigned char blue); + +protected: + /// rendered scene + KX_Scene * m_scene; + /// camera for render + KX_Camera * m_camera; + + /// screen area for rendering + ScrArea m_area; + /// rendering device + RAS_ICanvas * m_canvas; + /// rasterizer + RAS_IRasterizer * m_rasterizer; + /// render tools + RAS_IRenderTools * m_rendertools; + + /// background colour + unsigned char m_background[3]; + + + /// render 3d scene to image + virtual void calcImage (unsigned int texId); + + /// refresh lights + void refreshLights (void); + /// methods from KX_KetsjiEngine + bool BeginFrame(); + void EndFrame(); + void Render(); + void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam); + void RenderFrame(KX_Scene* scene, KX_Camera* cam); + void SetBackGround(KX_WorldInfo* wi); + void SetWorldSettings(KX_WorldInfo* wi); +}; + + +#endif + |