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authorJorge Bernal <jbernalmartinez@gmail.com>2015-06-16 01:05:25 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-06-16 01:05:25 +0300
commit6d634467104fc53701d77c7aeb1382a3c198b6d2 (patch)
tree9212fe9e63a148caa45a79b3c72e532ac35e50df /source/gameengine/VideoTexture/ImageRender.h
parent53e3e4633244facb76740a58f1b2b9b6c1e2a00d (diff)
BGE: Fix for precision lost in setBackground/getBackground at Video Texture
Now internally the variables are processed as floats avoiding int->float->char conversions that are causing precision lost. A check for int numbers is maintained to keep compatibility with old behaviour. Reviewers: ben2610, campbellbarton, moguri, hg1 Reviewed By: moguri, hg1 Subscribers: campbellbarton Projects: #game_engine Differential Revision: https://developer.blender.org/D1301
Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.h')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h
index bdf442c82d0..ef55e4dea84 100644
--- a/source/gameengine/VideoTexture/ImageRender.h
+++ b/source/gameengine/VideoTexture/ImageRender.h
@@ -55,9 +55,9 @@ public:
virtual ~ImageRender (void);
/// get background color
- int getBackground (int idx) { return (idx < 0 || idx > 3) ? 0 : int(m_background[idx]*255.f); }
+ float getBackground (int idx);
/// set background color
- void setBackground (int red, int green, int blue, int alpha);
+ void setBackground (float red, float green, float blue, float alpha);
/// clipping distance
float getClip (void) { return m_clip; }