diff options
author | Jorge Bernal <jbernalmartinez@gmail.com> | 2015-05-10 01:54:06 +0300 |
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committer | Jorge Bernal <jbernalmartinez@gmail.com> | 2015-05-10 01:56:51 +0300 |
commit | dc95ca92ca224d26423c5d63b33e7714a6a8c9ce (patch) | |
tree | c71096c7c22e2eca609458fa36e0bd397f5c2976 /source/gameengine/VideoTexture/ImageRender.h | |
parent | 583fd3af659fc5526a150d30b6a7a5bc2f0d484f (diff) |
BGE: Fix T43822 Videotexture does not use sky color for off-screen
rendering
Make scene background color as default for render-to-texture instead of
current blue color (0, 0, 255).
It is very useful for mirrors setups.
Reviewers: moguri, ben2610, sybren, panzergame, hg1
Reviewed By: panzergame, hg1, moguri
Subscribers: mpan3
Differential Revision: https://developer.blender.org/D1287
Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.h')
-rw-r--r-- | source/gameengine/VideoTexture/ImageRender.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h index 98dceeaafe1..bdf442c82d0 100644 --- a/source/gameengine/VideoTexture/ImageRender.h +++ b/source/gameengine/VideoTexture/ImageRender.h @@ -100,7 +100,7 @@ protected: void Render(); void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam); void RenderFrame(KX_Scene* scene, KX_Camera* cam); - void SetBackGround(KX_WorldInfo* wi); + void setBackgroundFromScene(KX_Scene *scene); void SetWorldSettings(KX_WorldInfo* wi); }; |