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authorJorge Bernal <jbernalmartinez@gmail.com>2015-05-10 01:54:06 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-05-10 01:56:51 +0300
commitdc95ca92ca224d26423c5d63b33e7714a6a8c9ce (patch)
treec71096c7c22e2eca609458fa36e0bd397f5c2976 /source/gameengine/VideoTexture/ImageRender.h
parent583fd3af659fc5526a150d30b6a7a5bc2f0d484f (diff)
BGE: Fix T43822 Videotexture does not use sky color for off-screen
rendering Make scene background color as default for render-to-texture instead of current blue color (0, 0, 255). It is very useful for mirrors setups. Reviewers: moguri, ben2610, sybren, panzergame, hg1 Reviewed By: panzergame, hg1, moguri Subscribers: mpan3 Differential Revision: https://developer.blender.org/D1287
Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.h')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h
index 98dceeaafe1..bdf442c82d0 100644
--- a/source/gameengine/VideoTexture/ImageRender.h
+++ b/source/gameengine/VideoTexture/ImageRender.h
@@ -100,7 +100,7 @@ protected:
void Render();
void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam);
void RenderFrame(KX_Scene* scene, KX_Camera* cam);
- void SetBackGround(KX_WorldInfo* wi);
+ void setBackgroundFromScene(KX_Scene *scene);
void SetWorldSettings(KX_WorldInfo* wi);
};