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authorBenoit Bolsee <benoit.bolsee@online.be>2008-11-01 01:35:52 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-11-01 01:35:52 +0300
commita8c4eef3265358d3d70c6c448fe4d1c4273defee (patch)
treefe640f0f6e35c65886c65c349c91a258c153a0f8 /source/gameengine/VideoTexture/ImageViewport.cpp
parent77b4c66cc3de461fdd0074e46a3a77de1fd83447 (diff)
VideoTexture module.
The only compilation system that works for sure is the MSVC project files. I've tried my best to update the other compilation system but I count on the community to check and fix them. This is Zdeno Miklas video texture plugin ported to trunk. The original plugin API is maintained (can be found here http://home.scarlet.be/~tsi46445/blender/blendVideoTex.html) EXCEPT for the following: The module name is changed to VideoTexture (instead of blendVideoTex). A new (and only) video source is now available: VideoFFmpeg() You must pass 1 to 4 arguments when you create it (you can use named arguments): VideoFFmpeg(file) : play a video file VideoFFmpeg(file, capture, rate, width, height) : start a live video capture file: In the first form, file is a video file name, relative to startup directory. It can also be a URL, FFmpeg will happily stream a video from a network source. In the second form, file is empty or is a hint for the format of the video capture. In Windows, file is ignored and should be empty or not specified. In Linux, ffmpeg supports two types of device: VideoForLinux and DV1394. The user specifies the type of device with the file parameter: [<device_type>][:<standard>] <device_type> : 'v4l' for VideoForLinux, 'dv1394' for DV1394; default to 'v4l' <standard> : 'pal', 'secam' or 'ntsc', default to 'ntsc' The driver name is constructed automatically from the device types: v4l : /dev/video<capture> dv1394: /dev/dv1394/<capture> If you have different driver name, you can specify the driver name explicitely instead of device type. Examples of valid file parameter: /dev/v4l/video0:pal /dev/ieee1394/1:ntsc dv1394:ntsc v4l:pal :secam capture: Defines the index number of the capture source, starting from 0. The first capture device is always 0. The VideoTexutre modules knows that you want to start a live video capture when you set this parameter to a number >= 0. Setting this parameter < 0 indicates a video file playback. Default value is -1. rate: the capture frame rate, by default 25 frames/sec width: height: Width and height of the video capture in pixel, default value 0. In Windows you must specify these values and they must fit with the capture device capability. For example, if you have a webcam that can capture at 160x120, 320x240 or 640x480, you must specify one of these couple of values or the opening of the video source will fail. In Linux, default values are provided by the VideoForLinux driver if you don't specify width and height. Simple example ************** 1. Texture definition script: import VideoTexture contr = GameLogic.getCurrentController() obj = contr.getOwner() if not hasattr(GameLogic, 'video'): matID = VideoTexture.materialID(obj, 'MAVideoMat') GameLogic.video = VideoTexture.Texture(obj, matID) GameLogic.vidSrc = VideoTexture.VideoFFmpeg('trailer_400p.ogg') # Streaming is also possible: #GameLogic.vidSrc = VideoTexture.VideoFFmpeg('http://10.32.1.10/trailer_400p.ogg') GameLogic.vidSrc.repeat = -1 # If the video dimensions are not a power of 2, scaling must be done before # sending the texture to the GPU. This is done by default with gluScaleImage() # but you can also use a faster, but less precise, scaling by setting scale # to True. Best approach is to convert the video offline and set the dimensions right. GameLogic.vidSrc.scale = True # FFmpeg always delivers the video image upside down, so flipping is enabled automatically #GameLogic.vidSrc.flip = True if contr.getSensors()[0].isPositive(): GameLogic.video.source = GameLogic.vidSrc GameLogic.vidSrc.play() 2. Texture refresh script: obj = GameLogic.getCurrentController().getOwner() if hasattr(GameLogic, 'video') != 0: GameLogic.video.refresh(True) You can download this demo here: http://home.scarlet.be/~tsi46445/blender/VideoTextureDemo.blend http://home.scarlet.be/~tsi46445/blender/trailer_400p.ogg
Diffstat (limited to 'source/gameengine/VideoTexture/ImageViewport.cpp')
-rw-r--r--source/gameengine/VideoTexture/ImageViewport.cpp298
1 files changed, 298 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/ImageViewport.cpp b/source/gameengine/VideoTexture/ImageViewport.cpp
new file mode 100644
index 00000000000..e1d3316a43e
--- /dev/null
+++ b/source/gameengine/VideoTexture/ImageViewport.cpp
@@ -0,0 +1,298 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+// implementation
+
+#include <Python.h>
+#include <structmember.h>
+
+#include "ImageViewport.h"
+
+#include <BIF_gl.h>
+
+#include "Texture.h"
+#include "ImageBase.h"
+#include "FilterSource.h"
+
+
+// constructor
+ImageViewport::ImageViewport (void) : m_texInit(false)
+{
+ // get viewport rectangle
+ glGetIntegerv(GL_VIEWPORT, m_viewport);
+ // create buffer for viewport image
+ m_viewportImage = new BYTE [3 * getViewportSize()[0] * getViewportSize()[1]];
+ // set attributes
+ setWhole(false);
+}
+
+// destructor
+ImageViewport::~ImageViewport (void)
+{ delete m_viewportImage; }
+
+
+// use whole viewport to capture image
+void ImageViewport::setWhole (bool whole)
+{
+ // set whole
+ m_whole = whole;
+ // set capture size to viewport size, if whole,
+ // otherwise place area in the middle of viewport
+ for (int idx = 0; idx < 2; ++idx)
+ {
+ // capture size
+ m_capSize[idx] = whole ? short(getViewportSize()[idx])
+ : calcSize(short(getViewportSize()[idx]));
+ // position
+ m_position[idx] = whole ? 0 : (getViewportSize()[idx] - m_capSize[idx]) >> 1;
+ }
+ // init image
+ init(m_capSize[0], m_capSize[1]);
+ // set capture position
+ setPosition();
+}
+
+void ImageViewport::setCaptureSize (short * size)
+{
+ m_whole = false;
+ if (size == NULL)
+ size = m_capSize;
+ for (int idx = 0; idx < 2; ++idx)
+ {
+ if (size[idx] < 1)
+ m_capSize[idx] = 1;
+ else if (size[idx] > getViewportSize()[idx])
+ m_capSize[idx] = getViewportSize()[idx];
+ else
+ m_capSize[idx] = size[idx];
+ }
+ init(m_capSize[0], m_capSize[1]);
+ // set capture position
+ setPosition();
+}
+
+// set position of capture rectangle
+void ImageViewport::setPosition (int * pos)
+{
+ // if new position is not provided, use existing position
+ if (pos == NULL) pos = m_position;
+ // save position
+ for (int idx = 0; idx < 2; ++idx)
+ m_position[idx] = pos[idx] < 0 ? 0 : pos[idx] >= getViewportSize()[idx]
+ - m_capSize[idx] ? getViewportSize()[idx] - m_capSize[idx] : pos[idx];
+ // recalc up left corner
+ for (int idx = 0; idx < 2; ++idx)
+ m_upLeft[idx] = m_position[idx] + m_viewport[idx];
+}
+
+
+// capture image from viewport
+void ImageViewport::calcImage (unsigned int texId)
+{
+ // if scale was changed
+ if (m_scaleChange)
+ // reset image
+ init(m_capSize[0], m_capSize[1]);
+ // if texture wasn't initialized
+ if (!m_texInit)
+ {
+ // initialize it
+ loadTexture(texId, m_image, m_size);
+ m_texInit = true;
+ }
+ // if texture can be directly created
+ if (texId != 0 && m_pyfilter == NULL && m_capSize[0] == calcSize(m_capSize[0])
+ && m_capSize[1] == calcSize(m_capSize[1]) && !m_flip)
+ {
+ // just copy current viewport to texture
+ glBindTexture(GL_TEXTURE_2D, texId);
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_upLeft[0], m_upLeft[1], m_capSize[0], m_capSize[1]);
+ // image is not available
+ m_avail = false;
+ }
+ // otherwise copy viewport to buffer, if image is not available
+ else if (!m_avail)
+ {
+ // get frame buffer data
+ glReadPixels(m_upLeft[0], m_upLeft[1], m_capSize[0], m_capSize[1], GL_RGB,
+ GL_UNSIGNED_BYTE, m_viewportImage);
+ // filter loaded data
+ FilterBGR24 filt;
+ filterImage(filt, m_viewportImage, m_capSize);
+ }
+}
+
+
+
+// cast Image pointer to ImageViewport
+inline ImageViewport * getImageViewport (PyImage * self)
+{ return static_cast<ImageViewport*>(self->m_image); }
+
+
+// python methods
+
+
+// get whole
+static PyObject * ImageViewport_getWhole (PyImage * self, void * closure)
+{
+ if (self->m_image != NULL && getImageViewport(self)->getWhole()) Py_RETURN_TRUE;
+ else Py_RETURN_FALSE;
+}
+
+// set whole
+static int ImageViewport_setWhole (PyImage * self, PyObject * value, void * closure)
+{
+ // check parameter, report failure
+ if (value == NULL || !PyBool_Check(value))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a bool");
+ return -1;
+ }
+ // set whole
+ if (self->m_image != NULL) getImageViewport(self)->setWhole(value == Py_True);
+ // success
+ return 0;
+}
+
+
+// get position
+static PyObject * ImageViewport_getPosition (PyImage * self, void * closure)
+{
+ return Py_BuildValue("(ii)", getImageViewport(self)->getPosition()[0],
+ getImageViewport(self)->getPosition()[1]);
+}
+
+// set position
+static int ImageViewport_setPosition (PyImage * self, PyObject * value, void * closure)
+{
+ // check validity of parameter
+ if (value == NULL || !PySequence_Check(value) || PySequence_Length(value) != 2
+ || !PyInt_Check(PySequence_Fast_GET_ITEM(value, 0))
+ || !PyInt_Check(PySequence_Fast_GET_ITEM(value, 1)))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 2 ints");
+ return -1;
+ }
+ // set position
+ int pos [] = {
+ int(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 0))),
+ int(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 1)))
+ };
+ getImageViewport(self)->setPosition(pos);
+ // success
+ return 0;
+}
+
+// get capture size
+static PyObject * ImageViewport_getCaptureSize (PyImage * self, void * closure)
+{
+ return Py_BuildValue("(ii)", getImageViewport(self)->getCaptureSize()[0],
+ getImageViewport(self)->getCaptureSize()[1]);
+}
+
+// set capture size
+static int ImageViewport_setCaptureSize (PyImage * self, PyObject * value, void * closure)
+{
+ // check validity of parameter
+ if (value == NULL || !PySequence_Check(value) || PySequence_Length(value) != 2
+ || !PyInt_Check(PySequence_Fast_GET_ITEM(value, 0))
+ || !PyInt_Check(PySequence_Fast_GET_ITEM(value, 1)))
+ {
+ PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 2 ints");
+ return -1;
+ }
+ // set capture size
+ short size [] = {
+ short(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 0))),
+ short(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 1)))
+ };
+ getImageViewport(self)->setCaptureSize(size);
+ // success
+ return 0;
+}
+
+
+// methods structure
+static PyMethodDef imageViewportMethods[] =
+{ // methods from ImageBase class
+ {"refresh", (PyCFunction)Image_refresh, METH_NOARGS, "Refresh image - invalidate its current content"},
+ {NULL}
+};
+// attributes structure
+static PyGetSetDef imageViewportGetSets[] =
+{
+ {"whole", (getter)ImageViewport_getWhole, (setter)ImageViewport_setWhole, "use whole viewport to capture", NULL},
+ {"position", (getter)ImageViewport_getPosition, (setter)ImageViewport_setPosition, "upper left corner of captured area", NULL},
+ {"capsize", (getter)ImageViewport_getCaptureSize, (setter)ImageViewport_setCaptureSize, "size of viewport area being captured", NULL},
+ // attributes from ImageBase class
+ {"image", (getter)Image_getImage, NULL, "image data", NULL},
+ {"size", (getter)Image_getSize, NULL, "image size", NULL},
+ {"scale", (getter)Image_getScale, (setter)Image_setScale, "fast scale of image (near neighbour)", NULL},
+ {"flip", (getter)Image_getFlip, (setter)Image_setFlip, "flip image vertically", NULL},
+ {"filter", (getter)Image_getFilter, (setter)Image_setFilter, "pixel filter", NULL},
+ {NULL}
+};
+
+
+// define python type
+PyTypeObject ImageViewportType =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /*ob_size*/
+ "VideoTexture.ImageViewport", /*tp_name*/
+ sizeof(PyImage), /*tp_basicsize*/
+ 0, /*tp_itemsize*/
+ (destructor)Image_dealloc, /*tp_dealloc*/
+ 0, /*tp_print*/
+ 0, /*tp_getattr*/
+ 0, /*tp_setattr*/
+ 0, /*tp_compare*/
+ 0, /*tp_repr*/
+ 0, /*tp_as_number*/
+ 0, /*tp_as_sequence*/
+ 0, /*tp_as_mapping*/
+ 0, /*tp_hash */
+ 0, /*tp_call*/
+ 0, /*tp_str*/
+ 0, /*tp_getattro*/
+ 0, /*tp_setattro*/
+ 0, /*tp_as_buffer*/
+ Py_TPFLAGS_DEFAULT, /*tp_flags*/
+ "Image source from viewport", /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ imageViewportMethods, /* tp_methods */
+ 0, /* tp_members */
+ imageViewportGetSets, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)Image_init<ImageViewport>, /* tp_init */
+ 0, /* tp_alloc */
+ Image_allocNew, /* tp_new */
+};