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authorBenoit Bolsee <benoit.bolsee@online.be>2008-11-04 15:04:59 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-11-04 15:04:59 +0300
commit1886b7bf52f73f03d60967504b474cdde7a4e1e7 (patch)
tree688163d0a7fc0330c6438ff9be890f8b2e7ed8d1 /source/gameengine/VideoTexture/ImageViewport.cpp
parent6eb3bf53dd753d4b00f0f76f9f7739aecb9af2f8 (diff)
VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter.
Diffstat (limited to 'source/gameengine/VideoTexture/ImageViewport.cpp')
-rw-r--r--source/gameengine/VideoTexture/ImageViewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/ImageViewport.cpp b/source/gameengine/VideoTexture/ImageViewport.cpp
index 6bee9fd6624..deb66ffb6ba 100644
--- a/source/gameengine/VideoTexture/ImageViewport.cpp
+++ b/source/gameengine/VideoTexture/ImageViewport.cpp
@@ -135,7 +135,7 @@ void ImageViewport::calcImage (unsigned int texId)
glReadPixels(m_upLeft[0], m_upLeft[1], (GLsizei)m_capSize[0], (GLsizei)m_capSize[1], GL_RGB,
GL_UNSIGNED_BYTE, m_viewportImage);
// filter loaded data
- FilterBGR24 filt;
+ FilterRGB24 filt;
filterImage(filt, m_viewportImage, m_capSize);
}
}