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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/VideoTexture/ImageViewport.h
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/VideoTexture/ImageViewport.h')
-rw-r--r--source/gameengine/VideoTexture/ImageViewport.h84
1 files changed, 84 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/ImageViewport.h b/source/gameengine/VideoTexture/ImageViewport.h
new file mode 100644
index 00000000000..4265906b8f5
--- /dev/null
+++ b/source/gameengine/VideoTexture/ImageViewport.h
@@ -0,0 +1,84 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexture library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined IMAGEVIEWPORT_H
+#define IMAGEVIEWPORT_H
+
+
+#include "Common.h"
+
+#include "ImageBase.h"
+
+
+/// class for viewport access
+class ImageViewport : public ImageBase
+{
+public:
+ /// constructor
+ ImageViewport (void);
+
+ /// destructor
+ virtual ~ImageViewport (void);
+
+ /// is whole buffer used
+ bool getWhole (void) { return m_whole; }
+ /// set whole buffer use
+ void setWhole (bool whole);
+ /// get capture size in viewport
+ short * getCaptureSize (void) { return m_capSize; }
+ /// set capture size in viewport
+ void setCaptureSize (short * size = NULL);
+
+ /// get position in viewport
+ GLint * getPosition (void) { return m_position; }
+ /// set position in viewport
+ void setPosition (GLint * pos = NULL);
+
+protected:
+ /// frame buffer rectangle
+ GLint m_viewport[4];
+
+ /// size of captured area
+ short m_capSize[2];
+ /// use whole viewport
+ bool m_whole;
+
+ /// position of capture rectangle in viewport
+ GLint m_position[2];
+ /// upper left point for capturing
+ GLint m_upLeft[2];
+
+ /// buffer to copy viewport
+ BYTE * m_viewportImage;
+ /// texture is initialized
+ bool m_texInit;
+
+ /// capture image from viewport
+ virtual void calcImage (unsigned int texId);
+
+ /// get viewport size
+ GLint * getViewportSize (void) { return m_viewport + 2; }
+};
+
+
+#endif
+