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authorCampbell Barton <ideasman42@gmail.com>2012-11-21 06:28:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-11-21 06:28:36 +0400
commit3fd388fb06e474a4e9e2f6816eb0a0b95ab433e7 (patch)
tree214a3ade3c842bc301aa6bedf7f3f826c873b2a6 /source/gameengine/VideoTexture/ImageViewport.h
parent387bb73e4343be164f167565cefebbee613cdb7b (diff)
py api cleanup, replace use...
- PyLong_FromSsize_t --> PyLong_FromLong - PyLong_AsSsize_t --> PyLong_AsLong In all places except for those where python api expects PySsize_t (index lookups mainly). - use PyBool_FromLong in a few areas of the BGE. - fix incorrect assumption in the BGE that PySequence_Check() means PySequence_Fast_ functions can be used.
Diffstat (limited to 'source/gameengine/VideoTexture/ImageViewport.h')
-rw-r--r--source/gameengine/VideoTexture/ImageViewport.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/VideoTexture/ImageViewport.h b/source/gameengine/VideoTexture/ImageViewport.h
index 2c2b2a26ec2..5afd4654d62 100644
--- a/source/gameengine/VideoTexture/ImageViewport.h
+++ b/source/gameengine/VideoTexture/ImageViewport.h
@@ -60,12 +60,12 @@ public:
/// get capture size in viewport
short * getCaptureSize (void) { return m_capSize; }
/// set capture size in viewport
- void setCaptureSize (short * size = NULL);
+ void setCaptureSize (short size[2] = NULL);
/// get position in viewport
GLint * getPosition (void) { return m_position; }
/// set position in viewport
- void setPosition (GLint * pos = NULL);
+ void setPosition (GLint pos[2] = NULL);
protected:
/// frame buffer rectangle