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authorMitchell Stokes <mogurijin@gmail.com>2010-12-21 09:58:44 +0300
committerMitchell Stokes <mogurijin@gmail.com>2010-12-21 09:58:44 +0300
commit48cda2e08e16986d2b5eff8e183ddfc126fe4085 (patch)
treeeac8e8a5eb885e82ef0bb0a2ac8c433d283d5071 /source/gameengine/VideoTexture/PyTypeList.cpp
parent9d289c602d289e0dbe2af951dbefeb67c89434af (diff)
Plugging up some memory leaks in the Blenderplayer that I found with valgrind
Diffstat (limited to 'source/gameengine/VideoTexture/PyTypeList.cpp')
-rw-r--r--source/gameengine/VideoTexture/PyTypeList.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/PyTypeList.cpp b/source/gameengine/VideoTexture/PyTypeList.cpp
index 2d571675dbd..c374348da26 100644
--- a/source/gameengine/VideoTexture/PyTypeList.cpp
+++ b/source/gameengine/VideoTexture/PyTypeList.cpp
@@ -28,6 +28,14 @@ http://www.gnu.org/copyleft/lesser.txt.
#include <PyObjectPlus.h>
+/// destructor
+PyTypeList::~PyTypeList()
+{
+ // if list exists
+ if (m_list.get() != NULL)
+ for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it)
+ delete *it;
+}
/// check, if type is in list
bool PyTypeList::in (PyTypeObject * type)