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authorCampbell Barton <ideasman42@gmail.com>2009-05-26 14:44:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-05-26 14:44:14 +0400
commite93d1ba8e775a481e9a719355b12d4523cabcae1 (patch)
treebf9425fceaabbf1abfea06625b59dc0addccfeeb /source/gameengine/VideoTexture/PyTypeList.cpp
parentca4d741ce9865c696ef0e41c0c44dd916974d099 (diff)
Misc warnings
- Removed/Commented some unused vars - CValue::GetPropertyText() could return a temp reference to a variable on the stack, option wasnt used anywhere so removed. - KX_ConstraintWrapper::GetConstraintId allows args but ignored them - KX_ConstraintWrapper::PySetParam didnt return NULL on an error (messing up pythons exceptions). - BLI_natstrcmp didnt return 0 when the while loop exited
Diffstat (limited to 'source/gameengine/VideoTexture/PyTypeList.cpp')
-rw-r--r--source/gameengine/VideoTexture/PyTypeList.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/PyTypeList.cpp b/source/gameengine/VideoTexture/PyTypeList.cpp
index 6d2676dce09..2d571675dbd 100644
--- a/source/gameengine/VideoTexture/PyTypeList.cpp
+++ b/source/gameengine/VideoTexture/PyTypeList.cpp
@@ -45,7 +45,6 @@ bool PyTypeList::in (PyTypeObject * type)
/// add type to list
void PyTypeList::add (PyTypeObject * type, const char * name)
{
- PyTypeListItem * typeItem;
// if list doesn't exist, create it
if (m_list.get() == NULL)
m_list.reset(new PyTypeListType());