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authorMitchell Stokes <mogurijin@gmail.com>2010-12-21 09:58:44 +0300
committerMitchell Stokes <mogurijin@gmail.com>2010-12-21 09:58:44 +0300
commit48cda2e08e16986d2b5eff8e183ddfc126fe4085 (patch)
treeeac8e8a5eb885e82ef0bb0a2ac8c433d283d5071 /source/gameengine/VideoTexture/PyTypeList.h
parent9d289c602d289e0dbe2af951dbefeb67c89434af (diff)
Plugging up some memory leaks in the Blenderplayer that I found with valgrind
Diffstat (limited to 'source/gameengine/VideoTexture/PyTypeList.h')
-rw-r--r--source/gameengine/VideoTexture/PyTypeList.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/PyTypeList.h b/source/gameengine/VideoTexture/PyTypeList.h
index 4daf88bfa19..8ca1e976de7 100644
--- a/source/gameengine/VideoTexture/PyTypeList.h
+++ b/source/gameengine/VideoTexture/PyTypeList.h
@@ -41,6 +41,9 @@ typedef std::vector<PyTypeListItem*> PyTypeListType;
class PyTypeList
{
public:
+ /// destructor
+ ~PyTypeList();
+
/// check, if type is in list
bool in (PyTypeObject * type);